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Merfolk

A fish tail in the water, legs on land: the fastest swimmers of the sea, who lose it all to a Devil Fruit.

Size Mermaid 1, Great Merfolk 1.25
Sub-races Mermaid, Great Merfolk
Passive Merfolk Body, and one more for each sub-race
Techniques 7
In the abilities menu their own category

In 3D: drag to turn, scroll or pinch to zoom. The buttons switch between the two sub-races. On land, both have a man's legs.

The tail

The tail comes out when a merfolk swims off the bottom of the water, or under it. Their legs shrink up into the hips as it grows, with a burst of bubbles, and it waves faster as they swim. Standing in a shallow, the legs stay. Back on land the tail goes the same way, drops falling from the hips. Leggings and boots are hidden while the tail is out.

Two sub-races

Sub-race Size Tail Passive
Mermaid 1, a man's coral Swift Tail
Great Merfolk 1.25, a fishman's grey-blue Great Body

Merfolk Body

Passive, merfolk

The user has a fish tail in the water: they swim faster than anyone in the sea, and breathe and see in the dark under water.

Stat Value
Swim speed +350 %: 4.5 times a man's (a fishman 3 times)

With a Devil Fruit the user loses all of it, unless a Bubbly Coral keeps them dry.

Fishman Karate: the five techniques of the base mod's Fishman Karate open to every race cost a merfolk a fishman's price. Two Fish Engine and Yarinami stay the fishmen's.

Swift Tail

Passive, Mermaid

The user swims faster still than other merfolk. Not with a Devil Fruit.

Stat Value
Swim speed +50 %

Great Body

Passive, Great Merfolk

The user is bigger than other merfolk, as big as a fishman, and sturdier.

Stat Value
Toughness +2

Techniques

In the abilities tree, a branch only merfolk see: Undertow first, then Tail Sweep and Sea Escort, then Siren Song and Princely Fist, then Trident Assault and Ultramarine. Each one has its own pose and water effects; the trident is drawn as one.

About the values

Damage is what the target really loses, in health points (2 = one heart), and ranges are in blocks, for a body of size 1. Cooldowns and times are in seconds. Sizes: Your size.

Technique Cost Comes after
Undertow 500 Doriki, 2 martial arts points
Tail Sweep 1,000 Doriki, 2 martial arts points Undertow
Sea Escort 1,500 Doriki, 3 martial arts points Undertow
Siren Song 3,000 Doriki, 5 martial arts points Tail Sweep
Princely Fist 2,000 Doriki, 3 martial arts points Tail Sweep
Trident Assault 3,500 Doriki, 5 martial arts points Princely Fist
Merman Combat: Ultramarine 3,000 Doriki, 4 martial arts points Princely Fist

Undertow

Active, merfolk

The user sends a cone of water in front of them that carries enemies away and slows them. Stronger in the water.

Stat Value
Cooldown 8 s
Damage 6
Range 8 blocks, 12 in the water
Slowness 3 s

Tail Sweep

Active, merfolk

The user sweeps everything around them with their tail and throws enemies away. Much stronger in the water.

With the Alt key it is Tail Leap: the user bounds ahead on their tail, and landing, the tail strikes every enemy around them. Higher and further out of the water.

Stat Tail Sweep Tail Leap
Cooldown 12 s 10 s
Damage 10 on land, 18 in the water 10 on landing
Range 3.5 blocks around a bound of 8 blocks, 12 leaping from the water

Siren Song

Active, merfolk

The user sings: enemies around them are slowed and weakened as long as they hear it, and creatures forget their target. The user strikes no blow while singing, and a hit does not stop the song. Press again to stop singing, for a shorter cooldown.

Stat Value
Cooldown 30 s
Song 5 s
Range 8 blocks around

Sea Escort

Active, merfolk

The user guides their allies around them through the sea: players who are not their enemies and their pets swim like dolphins and breathe under water.

Stat Value
Cooldown 25 s
Range 6 blocks around
Duration 30 s

Princely Fist

Active, merfolk

The user lands a heavy punch on the enemy in front of them, who cannot move nor strike for a moment.

Stat Value
Cooldown 11 s
Damage 12
Stunned 1 s

Trident Assault

Active, merfolk

Trident Throw: the user throws a trident of water far ahead. Stronger with a trident in hand.

With the Alt key it is Trident Thrust: the user thrusts straight ahead and runs through every enemy on the line.

Stat Trident Throw Trident Thrust
Cooldown 12 s 12 s
Damage 10, 15 with a trident in hand 14, 21 with a trident in hand
Range up to 30 blocks 6 blocks (line)

Merman Combat: Ultramarine

Active, merfolk, since 0.4.0

Fukaboshi's technique. The user takes the water in their hands for half a second, then hurls it ahead in one narrow torrent that throws enemies far away. Further and stronger in the water. It does not slow: that is Undertow's.

Stat Value
Cooldown 12 s
Cast 0.5 s
Damage 14
Range 14 blocks on land, 21 in the water (a narrow cone)
Push hard, twice as hard in the water
Animations

Taken in game.