Cruise Cruise no Mi¶
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Cruise Cruise no Mi brings the professions and the island life of One Piece: Unlimited Cruise 2 to Mine Mine no Mi: fourteen trades to learn, each with its workstation, its perks, its titles and its advancements, villages with their people and their events, and a sea where merchant ships, Sea Kings and wrecks come to you. Fish the seas down to the Sea Kings, net the island's creatures, cook the game's dishes, forge the weapons nobody could make, sew the Straw Hats' outfits, build your crew a boat - and sell it all for Belly. Names, recipes and art follow the game.
| Version documented | 0.3.1 (beta) |
| Mod id | inocruise |
| Download | CurseForge · 0.3.1 · changelog |
Requirements¶
| Mod | Version |
|---|---|
| Minecraft | 1.20.1 |
| Forge | 47 or later |
| Mine Mine no Mi | 0.11.5 |
| AkumaLib | 4.0.0 or later |
| JEI or EMI | optional, recommended: every workstation, fish, creature and find shows in them |
Client and server.
A beta
Everything is playable, but numbers - how often the village events and the events at sea come, what they carry and pay - may still move with the players' feedback.
Solo or Crew¶
- Solo (single player): every trade is yours.
- Crew (dedicated servers): each player chooses one trade in Mine Mine no Mi's character creator, and needs the others. The Fisher's catch goes to the Cook, the Miner's ore to the Blacksmith, the Hunter's creatures to the Chemist.
The mode is AkumaLib's setting, in the world's serverconfig/akumalib-server.toml. A Potion of Forgetting lets a Crew player change trade, starting over.
The fourteen trades¶
| Trade | Workstation | What it does |
|---|---|---|
| Fisher | - | 37 fish with their sizes, by biome and depth, down to the lava. Better rods. The Sea Kings. |
| Hunter | Tannery | Some thirty creatures, caught with the net or in traps. Leather, bait, lures. |
| Farmer | - | Seven fruit trees, plantations, golden orchards in the sky. |
| Cook | Kitchen | The game's 29 dishes, in three qualities, each with a meal buff. |
| Inventor | Workshop | Reels, sieves, nets, traps and their parts, dials, the Clima-Tacts, instruments. |
| Chemist | Laboratory | Remedies, powders and battle balls, up to the Rumble Ball. |
| Miner | Masonry | Finds in the rock, from Iron Scrap to diamonds. |
| Lumberjack | - | The story's trees: the Kuuigosu, the Burning Tree, the colossal Treasure Tree Adam. |
| Carpenter | Shipyard | Boats of four hulls and four shapes, hull parts, lockers, the Auction House. |
| Blacksmith | Forge | The base mod's weapons nobody could make, up to Brook's Soul Solid. |
| Tailor | Sewing Table | A hundred hats, capes and masks, every character outfit, the boats' sails. |
| Merchant | - | Better prices, contracts, the Auction House, treasure hunts. |
| Navigator | Chart Table | Log Pose, Barometer, Sea Charts, the Eternal Pose, a log book of the world. |
| Musician | Music Stand | Scores played on a flute, a violin, a guitar or a grand piano, to buff the whole crew. |
Every trade levels from 1 to 100, with perks along the way and a title at levels 25, 50, 75 and 100. Its page in the profession book (K) shows what each level unlocks. How levels, XP, Solo and Crew work: Trades and levels. A server can make any trade level faster or slower: see Configuration.
Across the trades¶
- Villages: One Piece villages in the plains and on the coasts, with a market square, a tavern, workshops and a port, people who have their day there, a notice board with five small orders every morning, and Marines. Strike a villager and the village closes to you; kill them all and it dies.
- Village events: a concert on the square, a fever to cure with the Chemist's remedies, a swordsmith from Wano who forges the base mod's named blades. Announced in the chat and sold as rumours by the barkeepers.
- Five merchants come to the villages' market squares and to the wild - the Fishmonger, the Hunting Merchant, the Travelling Cook, the Prospector and the Materials Trader - and buy what the trades make, for Belly. Each brings contracts that pay above the market.
- The Auction House: one market for the whole server.
- Treasure hunts: torn maps in chests, in fishing junk and on the merchants' stalls. A Merchant deciphers them; the X leads to a chest, and now and then to a Devil Fruit box.
- The Bestiary and the Log Book: every fish, creature, land and place you find, with rewards as you fill them.
- Boats of four hulls and four shapes, built by the Carpenter and rigged by the Tailor.
- Blocks: the benches, the lockers, the marble and the nine woods, in 3D.
- Events at sea: a merchant ship of one of five houses, guarded by its crew; a Sea King that surfaces off the coast; wrecks adrift, the best of them circled by a Sea King. Announced in the chat and sold as rumours by the barkeepers.
- 199 advancements, a tab per trade, and Jack of All Trades for whoever reaches level 5 in all fourteen.
Some of the base mod's recipes move to the trades
Its weapons (Jitte, Mace, Pipe, Scissors, Cannon, bullets, handcuffs) are made by the Blacksmith, the Clima-Tacts by the Inventor, the Umbrella, Medic Bag and Flag by the Tailor. A server can put them back on the crafting table: see Configuration.