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Oni

Big horned folk, nearly twice a man's height: they hit hard with bare hands, harder with a blunt weapon, and drink makes them stronger.

Size 1.75: about 3.15 blocks high and 1.05 wide (slider 1.64 to 1.86)
Passive Oni Blood
Techniques 5
In the abilities menu their own category
Rokushiki Oni count as humans

An Oni is the player's own body at 1.75 times the size: reach, blows, health, strides and techniques all grow with it, through AkumaLib's size system. The horns are drawn over the player's own skin, and their shape and colour are picked from the player's identity, so they never change and every player sees the same horns.

In a man's house

An Oni is too wide and too tall for a door a block wide. Hold sneak and they hunch, with narrow shoulders: 0.98 wide and a man's height (1.8 blocks, a little more at the top of the slider), which fits a 1 x 2 door. A roof too low for them keeps the hunch on. The crawl is the game's own, with the same narrow shoulders.

Hunched, an Oni walks at half their speed, and their techniques reach and hit only as much as a man's.

Oni Blood

Passive, Oni

The user hits hard with bare hands and harder with a blunt weapon. Drink makes them stronger and tougher, and does not turn their head.

Stat Value
Bare hand damage +2
Toughness +1
Damage with a blunt weapon +20 %
Damage for each level of Drunk +10 %, up to level 5
Resistance for each level of Drunk 5 %, up to level 5
  • Blunt weapons are the base mod's own mineminenomi:blunts item tag, as it stands: a weapon added to the tag counts. With one in the main hand, a blow and the techniques below that hit do 20 % more damage.
  • Drunk stays with its slowness, but the nausea it brings is refused.

Techniques

In the abilities tree, a branch only Oni see: Guard Breaker first, then Horn Toss and Shock Fist, then Demon Skin, then Demon Leap.

About the values

Damage is what the target really loses, in health points (2 = one heart), and ranges are in blocks, for a body of size 1: an Oni's grow with their size (damage and reach about x1.3, cooldowns about x1.13 at size 1.75). Cooldowns and times are in seconds. Sizes and slider: Your size.

Technique Cost Comes after
Guard Breaker 500 Doriki, 2 martial arts points
Horn Toss 1,000 Doriki, 2 martial arts points Guard Breaker
Shock Fist 1,500 Doriki, 3 martial arts points Guard Breaker
Demon Skin 2,000 Doriki, 3 martial arts points Horn Toss
Demon Leap 3,000 Doriki, 5 martial arts points Demon Skin and Shock Fist

Guard Breaker

Active, Oni

The next blow of the user comes down from above. It goes through part of the armour and breaks a guard: a raised shield is put out for its cooldown, and a guard ability of the target stops. With bare hands or a blunt weapon.

Stat Value
Cooldown 12 s
Ready for the blow up to 10 s, one blow
Damage 10
Through armour +30 %

Horn Toss

Active, Oni

At arm's length, the user gores the nearest enemy and throws it up and over, behind them. A body bigger than the Oni is hurt but not lifted. With nobody within reach it does not go.

Stat Value
Cooldown 10 s
Damage 8
Range 2 blocks (line)

Shock Fist

Active, Oni

The user punches the air and a shock goes straight ahead: every enemy on the line is hit and pushed on. The Oni's one technique at range. The line runs level along the body, at the height it stands.

Stat Value
Cooldown 9 s
Damage 7
Range 10 blocks (line)

Demon Skin

Active, Oni

For a few seconds the user hardens: they take less damage, and their blows push enemies further. A shove a technique does by itself is not made greater.

Stat Value
Cooldown 30 s, from the end
Duration 6 s
Damage taken -30 %
Knockback of the blows +50 %

Demon Leap

Active, Oni

A great jump onto the enemy in sight. Landing, the Oni hits whoever is under them, and a wave throws those around. No block breaks. It needs the ground under the user's feet, and with nobody in sight it does not go.

Stat Value
Cooldown 16 s, from the landing
Damage 12 to the one landed on, 6 to the others in the wave
Range 20 blocks (line to the target), wave 5 blocks around
Flight up to 6 s

What follows the size

  • Damage and reach of every technique grow with the Oni's size, and shrink back to a man's when they hunch.
  • Cooldowns are a little longer for a bigger body.
  • Guard Breaker is on AkumaLib's list of techniques that follow the size of a blow (akumalib:size_melee); Horn Toss lifts only bodies no bigger than the Oni.
  • Shock Fist and Demon Leap cover distance by the Oni's size: the leap is thrown further, the shock line is longer. See Race size and slider and Abilities that follow the size.