Fuku Fuku no Mi¶
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| Type | Paramecia |
| Theme | Clothes |
| Box | Wooden |
| Chance per opening | wooden 1.81% (how it works) |
| Abilities | 4: 4 active, 0 passive |
In 3D: drag to turn, scroll or pinch to zoom.
Found in the base mod's wooden Devil Fruit box. Eat it and its abilities appear in the ability menu, grouped under the fruit.
About the values
The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.
Doron¶
Active
The user turns a leaf or a stone from their bag into the chosen outfit and wears it in place of their armor, which goes back to the bag.
Taking a piece off turns the whole outfit back into the leaf or the stone
Used again with the same outfit on, it takes the outfit off
The ability mode key opens the wardrobe, where the outfit is chosen
The wardrobe holds seven outfits, four pieces each, worn in place of the armour: Samurai Armor (Samurai Helmet, Samurai Cuirass, Samurai Hakama, Samurai Shin Guards: protects like an iron armor), Warm Clothes (Fur Hat, the base mod's winter coat, Padded Trousers, Fur Boots: no freezing, frostbite lasts half as long), Marine Uniform and Pirate Outfit (the base mod's own clothes), Bandit Garb (the base mod's hat, Bandit Vest, Bandit Trousers, Bandit Boots), Revolutionary Cape (the base mod's top hat, Revolutionary Cape, Revolutionary Trousers, Revolutionary Boots) and Shishi Costume (Shishi Head, Shishi Coat, Shishi Trousers, Shishi Tabi). In a faction's clothes that faction leaves the wearer alone until he strikes one of them, in the Shishi Costume monsters do, and his name is hidden.
| Stat | Value |
|---|---|
| Cooldown | 10 s |
Dress Up¶
Active
The user turns a leaf or a stone from their bag into the chosen outfit on the ally they are looking at. The ally's own armor goes back to the ally's bag. A player must be crouching to be dressed.
| Stat | Value |
|---|---|
| Cooldown | 10 s |
| Range | 5 blocks (line) |
Garb Blade¶
Active
The user turns a leaf or a stone from their bag into a katana, in their hand or their hotbar.
Put away in the bag, in a chest, or thrown, it turns back into the leaf or the stone
Used again, it turns the katana back
| Stat | Value |
|---|---|
| Cooldown | 10 s |
Gofukuten¶
Active

The user sets up a gate in front of them, for half a minute at most. Whoever walks through it and is not their enemy is dressed in the chosen outfit, with no leaf nor stone needed.
Used again while the gate stands, it takes the gate down. The longer the gate stood, the shorter the cooldown
| Stat | Value |
|---|---|
| Cooldown | 60–90 s |
| Hold | 30 s |
Wooden