Villages¶
The islands are lived in. One Piece villages rise in the plains, in the meadows and on the beaches, each with its own name, its people and their day. They are where the merchants set up their stalls, where the merchant ship anchors, and where the village events happen.
Only in new land
Villages are part of the world's generation: they appear in land that has not been explored yet. In a world started before 0.3.0, sail out to find them. Minecraft's own villages still appear beside them, unless the server turns them off: see Configuration.
What a village is made of¶
| The market square | a well, a bell, the notice board and four stalls. The travelling merchants set up here. |
| The tavern | with its barkeeper, who sells the rumours of the events. In the evening a musician plays there: a flute, a violin or a guitar, and the Musician's own tunes. |
| Trade buildings | four to six of them: restaurant, forge, workshop, laboratory, sewing room, tannery, masonry. |
| Houses | one inhabitant in every house and every workshop. |
| By the water | a port with its piers, a shipyard and a fisherman's house on stilts, and on the sea a lighthouse. A fishing boat, and sometimes a dinghy, are moored at the piers. |
| Inland | a windmill, with its fields of wheat, Bitter Grass and Medicinal Herb. |
| The farm | animals in its pen; a cat or a dog hangs about the square. |
A village on a slope has roads that climb from house to house: every door is joined to the market square, with never more than one block to step up. Smoke rises from the chimneys (each wears a Chimney Cap, a block you can take for your own roof), and the bell rings at dawn and at dusk.
Every village has a name: Honey Village, Anchor Town, Komura... It comes up on your screen as you walk in, and the Navigator's Log Book keeps the names of the villages you have been to.
The people¶
Fishermen, farmers, craftsmen and townspeople live there, with two or three children in each village. Right click one to hear what he has to say.
| Time of day | Where they are |
|---|---|
| Morning and afternoon | at work: the fishermen on the pier, the farmer at the mill, the craftsmen at the workshops |
| Noon | on the market square |
| Evening | at the tavern |
| Night, or when danger comes | at home |
The children play tag on the square by day and go home before the adults. Two villagers who cross stop for a word.
The villagers have eight looks; the two children stand half as tall as an adult.








In 3D: drag to turn, scroll or pinch to zoom; the buttons change the look.
They know who you are. A pirate whose bounty has reached 100,000 Belly is known: people step away from him and have only a wary word. A Marine is welcome.
Pirates and bandits do not appear in the middle of a village.
Hands off the villagers¶
| What you do | What it costs |
|---|---|
| Strike a civilian | your bounty rises by 100 Belly, and the village is closed to you for a day |
| Kill a civilian | your bounty rises by 1,000 Belly, and the village is closed to you for three days |
| The same to a child | double |
| Row a moored boat away from the port | a theft: it costs what a blow costs |
A player whose faction has no bounty, a Marine, loses loyalty instead. The civilians around run home, and the village's Marines come for you.
While a village is closed to you, its people refuse to talk, its merchants do not trade with you and its notice board will not deal with you. Sitting in a moored boat at the pier costs nothing; rowing it away does.
The notice board¶
On the market square, a board shows five small orders every morning, one for each supplying trade: fishing, hunting, mining, farming and cooking.
- An order asks for one to three of an everyday good of that trade.
- It pays 1.3 to 1.5 times what the goods are worth to their merchant, in Belly, with a Merchant's sales bonus on top.
- It pays XP in the trade too, if you practise it: half of what producing the goods gave.
- One order in four adds a small gift.
- The first player to deliver takes the order.
The bigger orders are the merchants' contracts.
Marines¶
One village in two has a small Marine post with a few soldiers. A few villages stand next to a large Marine base, with its captains and its prison.
Life and death of a village¶
New inhabitants. A village does not stay empty after a death. Three days later, at dawn, someone new moves into the house: a fisherman after a fisherman, a child after a child, a musician at the tavern again. They only arrive while nobody is looking. The farm's animals and the cat or dog of the square come back the same way.
A village can die. Kill all the people of a village but one, before anyone new has moved in, and the village is dead for good:
- nobody comes to live there again, and the last inhabitant leaves at dawn;
- the travelling merchants and the merchant ship stay away, and its notice board is closed;
- its name comes up in grey, as an abandoned village;
- everyone on the server is told, and the killers share a very large bounty: 25,000 Belly for each inhabitant the village had, split by how many each of them killed.
Finding one¶
- A Navigator's Sea Chart of the village kind leads to the nearest of these villages not yet charted, and to one of Minecraft's villages when there is none in reach.
- The arrival of the merchant ship names the village it anchors off, when there is one with a port near. A port on a river is too shallow for it.
- The village events are announced with the name of their village and its coordinates.