Yomi Yomi no Mi¶
| Type | Paramecia |
| Abilities | 3: 1 active, 2 passive |
| Effects applied |
These abilities unlock once the fruit is awakened: see Awakening.
About the values
The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.
Soulchill Aura¶
Passive · Aura
The cold of the underworld surrounds the user, chilling the souls of every enemy nearby and slowing them.
Enemies with a weaker soul than the user or low on health get frozen solid.
| Stat | Value |
|---|---|
| Range | 16 blocks (area) |
| Damage | 6 |
Soul Reap¶
Active
Applies
Soul Severed
The user's soul dashes forward through every enemy in its way, cutting their souls and not their bodies.
Armour does nothing against it and enemies with a cut soul have a lot less max health for a while.
| Stat | Value |
|---|---|
| Cooldown | 25 s |
| Charge | 1 s |
| Range | 30 blocks (line) |
| Damage | 75 |
Undying Soul¶
Passive
Applies
Soul Unbound
When a hit would kill the user their soul keeps the skeleton together, they get back up with some health and can't be hurt for a moment.
For a while after that every hit they land freezes the target.
| Stat | Value |
|---|---|
| Cooldown | 300 s |