Mushi Mushi no Mi, Model: Kabutomushi¶
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| Type | Zoan |
| Box | Iron |
| Chance per opening | iron 2.45%, wooden 0.122% (how it works) |
| Abilities | 10: 8 active, 2 passive |
| Transformations | Kabutomushi Heavy Point, Kabutomushi Walk Point |
In 3D: drag to turn, scroll or pinch to zoom.
Found in the base mod's iron Devil Fruit box. Eat it and its abilities appear in the ability menu, grouped under the fruit.
About the values
The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.
Kabutomushi Heavy Point¶
Active · Transformation

Transforms the user into a rhinoceros beetle hybrid, with a horn, a hard shell, 4 arms and wings to fly.
Kabutomushi Walk Point¶
Active · Transformation

Transforms the user into a big rhinoceros beetle, which has a lot of armor, can fly and can carry another player
Kabutomushi Flight¶
Passive
Requires Kabutomushi Heavy Point or Kabutomushi Walk Point to be active.
Kabutomushi Rideable¶
Passive
Allows another player to ride on the beetle's back.
Requires Kabutomushi Walk Point to be active.
Beetle Upper¶
Active
While in the hybrid form, the user dashes forward while spinning and headbutts all enemies in their path, launching them into the air
| Stat | Value |
|---|---|
| Damage type | Blunt, Physical |
| Cooldown | 11 s |
| Damage | 10 |
Horn Toss¶
Active
The user picks up the enemy in front of them with their horn and throws it over their back.
| Stat | Value |
|---|---|
| Damage type | Blunt |
| Cooldown | 7 s |
| Damage | 6 |
Horn Dive¶
Active
While in the air, the user dives with their horn where they are looking, damaging all enemies around the impact and sending them flying. The damage is higher the bigger the dive is
| Stat | Value |
|---|---|
| Damage type | Blunt, Physical |
| Haki | Hardening |
| Cooldown | 14 s |
| Damage | 14–26 |
| Range | 4 blocks (area) |
Four Arm Rush¶
Active
While in the hybrid form, the user launches a lot of fast punches with their four arms at the enemies in front of them, the last punch sends them flying
| Stat | Value |
|---|---|
| Damage type | Blunt, Physical |
| Haki | Hardening |
| Cooldown | 12 s |
| Damage | 4 |
| Range | 3 blocks (line) |
Shell Guard¶
Active
The user closes their shell for a few seconds, taking much less damage and sending back the enemy projectiles, but they can't attack while it is active
| Stat | Value |
|---|---|
| Cooldown | 20 s |
| Hold | 5 s |
| Damage Taken | x0.25 |
Beetle Ram¶
Active
While in the beetle form, the user charges forward with their horn, damaging all enemies in their path and pushing them away. The charge also breaks leaves, glass and wood blocks
| Stat | Value |
|---|---|
| Damage type | Blunt, Physical |
| Haki | Hardening |
| Cooldown | 16 s |
| Damage | 22 |
Iron