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Mushi Mushi no Mi, Model: Kabutomushi

Type Zoan
Box Iron box Iron
Chance per opening iron 2.45%, wooden 0.122% (how it works)
Abilities 10: 8 active, 2 passive
Transformations Kabutomushi Heavy Point, Kabutomushi Walk Point

In 3D: drag to turn, scroll or pinch to zoom.

Found in the base mod's iron Devil Fruit box. Eat it and its abilities appear in the ability menu, grouped under the fruit.

About the values

The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.

Kabutomushi Heavy Point

Active · Transformation

Kabutomushi Heavy Point

Transforms the user into a rhinoceros beetle hybrid, with a horn, a hard shell, 4 arms and wings to fly.

Kabutomushi Walk Point

Active · Transformation

Kabutomushi Walk Point

Transforms the user into a big rhinoceros beetle, which has a lot of armor, can fly and can carry another player

Kabutomushi Flight

Passive

Requires Kabutomushi Heavy Point or Kabutomushi Walk Point to be active.

Kabutomushi Rideable

Passive

Allows another player to ride on the beetle's back.

Requires Kabutomushi Walk Point to be active.

Beetle Upper

Active

While in the hybrid form, the user dashes forward while spinning and headbutts all enemies in their path, launching them into the air

Stat Value
Damage type Blunt, Physical
Cooldown 11 s
Damage 10

Horn Toss

Active

The user picks up the enemy in front of them with their horn and throws it over their back.

Stat Value
Damage type Blunt
Cooldown 7 s
Damage 6

Horn Dive

Active

While in the air, the user dives with their horn where they are looking, damaging all enemies around the impact and sending them flying. The damage is higher the bigger the dive is

Stat Value
Damage type Blunt, Physical
Haki Hardening
Cooldown 14 s
Damage 14–26
Range 4 blocks (area)

Four Arm Rush

Active

While in the hybrid form, the user launches a lot of fast punches with their four arms at the enemies in front of them, the last punch sends them flying

Stat Value
Damage type Blunt, Physical
Haki Hardening
Cooldown 12 s
Damage 4
Range 3 blocks (line)

Shell Guard

Active

The user closes their shell for a few seconds, taking much less damage and sending back the enemy projectiles, but they can't attack while it is active

Stat Value
Cooldown 20 s
Hold 5 s
Damage Taken x0.25

Beetle Ram

Active

While in the beetle form, the user charges forward with their horn, damaging all enemies in their path and pushing them away. The charge also breaks leaves, glass and wood blocks

Stat Value
Damage type Blunt, Physical
Haki Hardening
Cooldown 16 s
Damage 22