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All techniques

Every technique of the races in one table (the Wotan's are the giants'): click a column to sort it, type in the box to keep only the rows that match. Values are those of each race's page: damage is what the target really loses, for a body of size 1, except the Tontatta and the Lunarians, at their own size. A suit's techniques, listed in short on the Modified Humans page, have the values of their tooltip in game. A technique with an Alt mode shows each mode's value, separated by /.

Technique Race Type Cost Cooldown Charge Hold Damage Range
Skypiean Body Sky People Passive given with the race
Birkan Body Sky People Passive given with the race
Shandia Body Sky People Passive given with the race
Wingless Body Sky People Passive given with the race
Axe Slash Sky People Active 500 Doriki, 2 technology points 8 s 8 24 blocks (line)
Impact Sky People Active 800 Doriki, 3 martial arts points 8 s 8, plus half of each blow caught (up to 24 more; 48 for a giant-sized body) 4 blocks around
Sky Leap Sky People Active 1,250 Doriki, 5 martial arts points 1 / 6 s
Breath Gale Sky People Active 3,000 Doriki, 5 technology points 7 s 4 8 blocks, a cone 70 degrees wide
Dial Blend Sky People Active 5,000 Doriki, 10 technology points 10 s / 10 s 8 to every enemy around / 12 to the first enemy in sight 4 blocks around / 20 blocks
Mantra Mark Sky People Active 3,000 Doriki, 5 martial arts points 20 s 30 blocks
Divine Stride Sky People Active 5,000 Doriki, 10 martial arts points 10 s 12 12 blocks (line)
War Cry Sky People Active 3,000 Doriki, 5 martial arts points 30 s 10 blocks around
Berserker Sky People Active 5,000 Doriki, 10 martial arts points 30 s, once it ends 8 s +4
Fishman Body Fishmen Passive given with the race
Saw-shark Body Fishmen Passive given with the race +3
Ray Body Fishmen Passive given with the race +2, with an empty main hand
Garfish Body Fishmen Passive given with the race
Octopus Body Fishmen Passive given with the race
Whale Shark Body Fishmen Passive given with the race
Pufferfish Body Fishmen Passive given with the race 2, for each blow struck by hand or with a held weapon (not arrows nor bursts)
Hammerhead Body Fishmen Passive given with the race +2
Human Will Humans Passive given with the race
Pride of Elbaf Giants Passive given with the race +25 %
Shoulder Carry Giants Passive given with the race
Ancient Blood Giants Passive given with the race
Stomp Giants Active 500 Doriki, 2 martial arts points 10 s 4 4 blocks around
Giant's Grip Giants Active 1,500 Doriki, 3 martial arts points 15 s up to 5 s 10, when the thrown body slams into something
Boulder Throw Giants Active 2,500 Doriki, 4 martial arts points 12 s up to 5 s 14, to enemies around where it bursts 3 blocks around the burst
Hakoku Giants Active 4,000 Doriki, 6 martial arts points 15 s 20 32 blocks (line)
Elbaf Charge Giants Active 1,000 Doriki, 2 martial arts points 12 s, at size 4 8 16 blocks in 0.8 s at size 4 (a man's body would run 8)
Roar of Elbaf Giants Active 5,000 Doriki, 8 martial arts points 30 s, at size 4 6 blocks around for a man, 12 at size 4
Continent Puller Giants Active 4,000 Doriki, 6 martial arts points 14 s 24, the strongest giant technique 12 blocks (a wide line)
Oni Blood Oni Passive given with the race +20 %
Guard Breaker Oni Active 500 Doriki, 2 martial arts points 12 s 10
Horn Toss Oni Active 1,000 Doriki, 2 martial arts points 10 s 8 2 blocks (line)
Shock Fist Oni Active 1,500 Doriki, 3 martial arts points 9 s 7 10 blocks (line)
Demon Skin Oni Active 2,000 Doriki, 3 martial arts points 30 s, from the end 6 s -30 %
Demon Leap Oni Active 3,000 Doriki, 5 martial arts points 16 s, from the landing 12 to the one landed on, 6 to the others in the wave 20 blocks (line to the target), wave 5 blocks around
Demon Sweep Oni Active 2,000 Doriki, 3 martial arts points 12 s 9, x1.2 with a blunt weapon 3 blocks around
Demon Quake Oni Active 4,000 Doriki, 6 martial arts points 16 s 8 4 blocks around
Tontatta Strength Tontatta Passive given with the race
Tonta Uppercut Tontatta Active 500 Doriki, 2 martial arts points 8 s 10 about 1.5 blocks (line)
Underfoot Dash Tontatta Active 1,000 Doriki, 2 martial arts points 5 s 5, to each body passed
Tail Hammer Tontatta Active 3,000 Doriki, 5 martial arts points 14 s 14 about 8 blocks (line to the target)
Tonta Barrage Tontatta Active 2,000 Doriki, 3 martial arts points 12 s 1.25 a blow, 15 in all about 1.5 blocks (line)
Head Climb Tontatta Active 5,000 Doriki, 8 martial arts points 18 s 18 about 1.5 blocks (line)
Tonta Whirl Tontatta Active 2,000 Doriki, 3 martial arts points 20 s 4 blows of 1
Ant Burden Tontatta Active 3,000 Doriki, 5 martial arts points 16 s 8, on landing
Lunarian Blood Lunarians Passive given with the race -50 %
Black Wings Lunarians Active given with the race 15 s, from the end of the flight
Flame Switch Lunarians Active given with the race 10 s
Flame Blast Lunarians Active 500 Doriki, 2 martial arts points 10 s 12, and 3 s of burning 8 blocks (line)
Flaming Blow Lunarians Active 1,000 Doriki, 2 martial arts points 8 s 14, and 3 s of burning 3 blocks (line)
Flame Shroud Lunarians Active 3,000 Doriki, 5 martial arts points 25 s, from the end 5 s 3 a second 4 blocks around
Wing Gust Lunarians Active 1,500 Doriki, 3 martial arts points 11 s 4 6 blocks ahead
Flameless Rush Lunarians Active 2,000 Doriki, 3 martial arts points 7 s 10 8 blocks (line)
Buccaneer Blood Buccaneers Passive given with the race 300 s
Living Wall Buccaneers Active 1,500 Doriki, 3 martial arts points 20 s 5 s -50 %
Crushing Hold Buccaneers Active 3,000 Doriki, 5 martial arts points 18 s 4 s 3 at once, then 3 each second
Buccaneer Charge Buccaneers Active 500 Doriki, 2 martial arts points 10 s / 8 s 7 / 10 6 blocks (line) / in front
Ground Breaker Buccaneers Active 2,000 Doriki, 3 martial arts points 18 s 1 s 12 5 blocks around
Rock Hurl Buccaneers Active 3,500 Doriki, 5 martial arts points 12 s 9 2.5 blocks around
Answering Fist Buccaneers Active 5,000 Doriki, 8 martial arts points 15 s 10, up to 20
Merfolk Body Merfolk Passive given with the race
Swift Tail Merfolk Passive given with the race
Great Body Merfolk Passive given with the race
Undertow Merfolk Active 500 Doriki, 2 martial arts points 8 s 6 8 blocks, 12 in the water
Tail Sweep Merfolk Active 1,000 Doriki, 2 martial arts points 12 s / 10 s 10 on land, 18 in the water / 10 on landing 3.5 blocks around / a bound of 8 blocks, 12 leaping from the water
Siren Song Merfolk Active 3,000 Doriki, 5 martial arts points 30 s 5 s 8 blocks around
Sea Escort Merfolk Active 1,500 Doriki, 3 martial arts points 25 s 30 s 6 blocks around
Princely Fist Merfolk Active 2,000 Doriki, 3 martial arts points 11 s 12
Trident Assault Merfolk Active 3,500 Doriki, 5 martial arts points 12 s / 12 s 10, 15 with a trident in hand / 14, 21 with a trident in hand up to 30 blocks / 6 blocks (line)
Merman Combat: Ultramarine Merfolk Active 3,000 Doriki, 4 martial arts points 12 s 0.5 s 14 14 blocks on land, 21 in the water (a narrow cone)
Modified Body Modified Humans Passive given with the race
Raid Suit Modified Humans Passive given with the race
Unsociable Modified Humans Passive given with the race
Germa Boots Modified Humans: every suit Active with the suit 6 s up to 8 s
Cape Shield Modified Humans: every suit Active with the suit 12 s 3 s
Pink Hornet Modified Humans: Poison Pink Active with the suit 8 / 14 s 1 s 12 / 20 3 blocks (area) / 24 blocks (line)
Poison Draw Modified Humans: Poison Pink Active with the suit 15 s
Poison Touch Modified Humans: Poison Pink Passive with the suit 3 s
Pink Rasen Modified Humans: Poison Pink Active with the suit 18 s 3 s 24 4 blocks (area)
Poison Mist Modified Humans: Poison Pink Active with the suit 25 s 6 s 6 blocks (area)
Sparking Figure Modified Humans: Sparking Red Active with the suit 10 / 20 s 1 s 16 / 26
Sparking Valkyrie Modified Humans: Sparking Red Active with the suit 12 s 6 25 blocks (line)
Sparking Blast Modified Humans: Sparking Red Active with the suit 20 s 2 s 22
Sparking Flash Modified Humans: Sparking Red Active with the suit 15 s 4 s 8 blocks (area)
Black Bug Modified Humans: red, blue, green Active with the suit 15 s 1 s 18, +50 % for each other colour
Dengeki Kick Modified Humans: Dengeki Blue Active with the suit 8 s 14 10 blocks (line)
Henry Blazer Modified Humans: Dengeki Blue Active with the suit 12 s 12 / 18 16 blocks (line)
Henry Needle Modified Humans: Dengeki Blue Active with the suit 10 s 14 30 blocks (line)
Henry Cracker Modified Humans: Dengeki Blue Active with the suit 25 s 3 s 36 5 blocks (area)
Stealth Modified Humans: Stealth Black Active with the suit 20 s 30 s
Silent Steps Modified Humans: Stealth Black Passive with the suit
Stealth Rescue Modified Humans: Stealth Black Active with the suit 20 s 30 s
Stealth Ambush Modified Humans: Stealth Black Active with the suit 12 s 18 / 36 12 blocks (line)
Stealth Decoy Modified Humans: Stealth Black Active with the suit 25 s 6 s 16 blocks (area)
Winch Arm Modified Humans: Winch Green Active with the suit 6 s 15 blocks (line) / 20 blocks (line)
Winch Punch Modified Humans: Winch Green Active with the suit 8 s 14 16 blocks (line)
Winch Danton Modified Humans: Winch Green Active with the suit 18 s 3 s 12
Winch Bomber Modified Humans: Winch Green Active with the suit 18 s 1 s 2 s 20 10 blocks (line)