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Hebi Hebi no Mi, Model: Yamata no Orochi

Type Mythical Zoan
Box Golden box Golden
Chance per opening golden 2.32%, iron 0.116%, wooden 0.006% (how it works)
Abilities 10: 9 active, 1 passive
Transformations Orochi Heavy Point, Orochi Guard Point

In 3D: drag to turn, scroll or pinch to zoom.

Animations

Found in the base mod's golden Devil Fruit box. Eat it and its abilities appear in the ability menu, grouped under the fruit.

About the values

The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.

Orochi Heavy Point

Active · Transformation

Orochi Heavy Point

Transforms the user into a serpent hybrid, with 7 serpent heads on long necks growing from their back around their own head.

Orochi Guard Point

Active · Transformation

Orochi Guard Point

Transforms the user into the Yamata no Orochi, a huge serpent with 8 heads on long necks. It is slow but very tough and reaches far.

Eight Lives

Passive

The user has 8 heads. A blow that would kill them cuts off a head instead and leaves them with a quarter of their health, even in human form. With only 1 head left the user dies normally

A lost head grows back after 4 minutes. The user's abilities are stronger with more heads

Multi Bite

Active

Each of the user's heads bites one of the enemies in front of them. With fewer heads, fewer enemies are bitten

Stat Value
Damage type Physical
Haki Hardening
Cooldown 8 s
Damage 12–14
Range 3.5–6 blocks (line)

Long Neck

Active

One of the user's heads shoots far ahead and bites the enemy they are looking at. With fewer heads, it reaches less far

Stat Value
Damage type Physical
Haki Hardening
Cooldown 10 s
Damage 20
Range 9.6–16 blocks (line)

Devour

Active

One of the user's heads bites a piece out of the enemy in front of them and swallows it, healing the user by half of the damage dealt

Stat Value
Damage type Physical
Haki Hardening
Cooldown 12 s
Damage 18
Range 3–5 blocks (line)

Eightfold Strike

Active

All of the user's heads strike the enemy in front of them one after the other, the last hit sends it back. One hit for each head the user has left

Stat Value
Damage type Physical
Haki Hardening
Cooldown 20 s
Damage 5–40
Range 4–6 blocks (line)

Coiled Guard

Active

The user's necks close around them like a shield, reducing the damage they take. The more heads, the stronger the shield. While it holds the user is slowed and can't attack. Use the ability again to open it

Stat Value
Cooldown 15 s
Hold 5 s
Damage Blocked per Head 8 %

Stats while active

Stat Value
Speed x0.55

Jaw Grab

Active

While in the full Orochi form, the main head grabs the enemy the user is looking at and lifts it in its jaws, it can't move and takes damage. Use the ability again to drop it

Stat Value
Damage type Physical
Haki Hardening
Cooldown 16 s
Hold 3 s
Damage 4–24
Range 5.4–9 blocks (line)

Thrash

Active

While in the full Orochi form, the user sweeps their necks in front of them, hitting all enemies there, sending them flying and breaking weak blocks. With fewer heads, the sweep reaches less far

Stat Value
Damage type Physical
Haki Hardening
Cooldown 16 s
Damage 24
Range 5–9 blocks (area)