Changelog¶
Every Awaken Awaken no Mi release for Minecraft 1.20.1, newest first, as published on CurseForge. The Minecraft 1.16.5 releases (0.2.1 to 0.7.2) are listed there too.
3.0.2¶
Released 2026-11-09 · Download
⚠️ AkumaLib update required: 6.6.0
This version needs AkumaLib 6.6.0 or newer and Mine Mine no Mi 0.11.6 or newer. With an older one the game will stop on Forge's missing-dependency screen.
Just replace the AkumaLib jar in your
modsfolder with the new one. On a server every player needs it too.
Fixes for Gear Fifth, the awakened human form and starting the game beside other mods.
Fixes
- Gear Fifth during Geppo. Your legs and arms showed in your normal skin while Geppo, Kamisori, Kamie, a backflip or a cartwheel posed them. They stay white now, and full-body Armament Haki covers them too
- Gear Fifth on a server. Running in the air in Gear Fifth no longer kicks you with "Flying is not enabled" on a server where flying is off
- The awakened human form (Hito Hito no Mi) is drawn at your own size, it was a little taller than you. What other mods add to players (their armor, race looks, combat animations) now shows in the form too
- Starting the game beside other mods
- With Neko Neko no Mi: Leopard Reworked installed the game stopped at start-up. It starts now, and the Leopard awakening still steps aside for that mod
- A newer Mine Mine no Mi, or another mod changing the same thing, can no longer stop the game at start-up because of this addon. The small part that cannot apply is turned off, with a line in the log
- Dislocated arms no longer take the items out of your hands to hide them. Another mod could leave the hand empty
- Flattened no longer crashes the game when another mod cancels the drawing of a flattened creature
- Invisible Touch in singleplayer: a hidden block could also count as see-through for the world itself (mob paths, world generation). It is only hidden from your view now
- 46 names of effects and creatures showed as raw text. They show their real name now
Requirements
- Minecraft 1.20.1
- Forge 47.4.2+
- Mine Mine no Mi
1.20.1-0.11.6 - AkumaLib
6.6.0+
3.0.1¶
Released 2026-10-31 · Download
Fixes the crash of 3.0.0 in every launcher game. Replace the 3.0.0 jar with this one.
Fixes
- The game crashed while loading with Awaken 3.0.0. A build step had left one name out of the published jar, so the game stopped with a mixin error (
@Shadow field model was not located) as soon as it needed the entity renderer. Nothing else changes from 3.0.0
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.6 - AkumaLib
6.1.0+
3.0.0¶
Released 2026-10-30 · Download
Do not use 3.0.0
This jar crashes the game while it loads, in every launcher. It stays online for this changelog only: 3.0.1 replaces it and changes nothing else.
⚠️ AkumaLib update required: 6.1.0
This version needs AkumaLib 6.1.0 or newer and Mine Mine no Mi 0.11.6 or newer. With an older one the game will stop on Forge's missing-dependency screen.
Just replace the AkumaLib jar in your
modsfolder with the new one. On a server every player needs it too.
Awakened abilities follow the size of their user, and they no longer throw you off a server.
Changes
- Awakened abilities now follow your size. A bigger player reaches further, hits harder and throws further, a player of size 4 has 2 times the reach and the damage
- Being smaller than a man takes nothing away, you keep the numbers of a man
- The zones made to cover a whole area keep their size whoever uses them. Ice Epoch, Meigo no Jidai, Tenchi Hokai, Sabaku no Okoku, Ever White, Gravity Zone, Smooth World, Inga Samsara, Battlefield Resonance, Resonating World and White Night
- The blasts of Blast Jump, Funshin, Inga Impact and Bomu Airburst grow only up to a limit
- The tornado of Glittering Storm grows with its user. Blocks and effects left behind stay as they are, and so does the damage shared by Iron Tether and Sanctuary
- The range of Eavesdrop, Iron Constitution, Overflow and Bound Hands grows with whoever has them
- At normal size nothing changes. A man of size 1 keeps every number of his awakened abilities
- A man in a big form also keeps the numbers of 2.4.0 on the awakened abilities of that form. Only your own size makes them grow, the form does not
- In a big form your plain punches and your body (hit reach, strength, attack speed) now follow the size rules of AkumaLib like the other addons, so they can feel different from 2.4.0. Your abilities do not
- The radius written on a zone ability now tells the radius at your size
Fixes
- Playing on a server. Using an awakened ability that plays its own animation, such as Spring Fajin or Brachio Stomp, kicked you from the server. They now work as they do in singleplayer
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.6 - AkumaLib
6.1.0+
2.4.0¶
Released 2026-10-19 · Download
⚠️ AkumaLib update required: 5.0.0
This version needs AkumaLib 5.0.0 or newer and Mine Mine no Mi 0.11.6 or newer. With an older one the game will stop on Forge's missing-dependency screen.
Just replace the AkumaLib jar in your
modsfolder with the new one. On a server every player needs it too.
Zoan awakenings heal, ten abilities rebalanced, and the Nika mod gets the Gomu Gomu no Mi.
Changes
- Every awakened Zoan form now regenerates faster, the stronger the fruit the more it heals (Phoenix the most)
- Awakened Pteranodon and Phoenix hybrid forms hit harder and take hits better, the awakened Daibutsu has more armor
- Nightmare Banquet now also takes the shadow of enemies as strong as you or stronger, they just need to stay in it longer
- Anesthesia only adds its extra Room damage on fully charged hits, spam clicking no longer stacks it
- Damage tuned so each awakening ability hits about as hard as its cooldown is long
- Stronger: Shock Wille, Singularity, Tenchi Hokai, Beta Beta Surge, Juggernaut, Soul Reap, Phantom Payload
- Longer cooldown: Diffraction (also half the damage), Titan Smash, awakened Longneck Ram
- With the Hito Hito no Mi Model Nika mod installed, Awaken leaves the Gomu Gomu no Mi to it and turns off its own Gomu awakening
- About 100 ability descriptions were rewritten in simpler words, nothing changed in how the abilities work
Fixes
- Meigo no Jidai and Tenchi Hokai no longer destroy chests, furnaces, spawners and what is inside them, and Meigo no Jidai now respects protected areas
- With AkumaLib 5.0.0 the ground domains (Candle World, Ever White, Assign World, Sabaku no Okoku, Yukiro) leave chests, furnaces and protected areas alone too
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.6 - AkumaLib
5.0.0+
2.3.1¶
Released 2026-10-16 · Download
⚠️ AkumaLib update required: 4.8.0
This version needs AkumaLib 4.8.0 or newer and Mine Mine no Mi 0.11.6 or newer. With an older one the game will stop on Forge's missing-dependency screen.
Just replace the AkumaLib jar in your
modsfolder with the new one. On a server every player needs it too.
Haki shows in Gear Fifth.
Fixes
- Armament Haki in Gear Fifth. Full-body Haki did not show at all, and the Haki of a punching arm stayed beside the body while the arm moved. Both now show over the white skin, as they do without the form
- With AkumaLib 4.8.0 the character creator no longer crashes when you scroll the races
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.6 - AkumaLib
4.8.0+
2.3.0¶
Released 2026-10-15 · Download
⚠️ AkumaLib update required: 4.7.0
This version needs AkumaLib 4.7.0 or newer and Mine Mine no Mi 0.11.6 or newer. With an older one the game will stop on Forge's missing-dependency screen.
Just replace the AkumaLib jar in your
modsfolder with the new one. On a server every player needs it too.
Awakenings get a tab of their own, and the powers answer to each other. The awakened abilities leave the Devil Fruit tab for an Awakening tab. Sound powers obey silence, water cools fire in more ways, and a creature held by one power cannot be taken by another.
Awakening tab
- The awakened abilities of your fruit now have their own tab in the abilities screen, right after Devil Fruit. Its picture is your fruit outlined in gold
- The Devil Fruit tab keeps the base abilities only
- The tooltip of a fruit lists only its base abilities. The tooltip of an awakened ability says Awakening under its name
Powers that meet
- Sound powers obey silence. Under the Silent of the Nagi Nagi no Mi or Total Isolation, the sound awakenings (Goe Goe, Hiso Hiso, Oto Oto, the rally of the Kobu Kobu) cannot be used, and a silenced target is not reached by them
- Water cools Friction, Inferno and Magma Burn in more ways. The bubbles of the Awa Awa no Mi and a thrown bottle of water now count, not only standing in water
- The rust of the Sabi Sabi awakening bites harder on a body made of steel. Gold does not rust
- Steel Riposte makes its user a body of steel for a moment. Lightning and rust hurt more during it
- Shadow Marionette can no longer take a creature or a player that another power already holds
Fixes
- Hide and Seek remembers where everyone was taken from even if the server stops in the middle of a hunt. A captured player who comes back later still returns to where he stood
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.6 - AkumaLib
4.7.0+
2.2.0¶
Released 2026-10-10 · Download
⚠️ AkumaLib update required: 4.3.0
This version needs AkumaLib 4.3.0 or newer. With an older AkumaLib the game will stop on Forge's missing-dependency screen.
Just replace the AkumaLib jar in your
modsfolder with the new one. On a server every player needs it too.
Two awakenings rebuilt from the manga. The Gomu Gomu no Mi gets its own Gear Fifth with 10 abilities around it. The Leopard gets the awakened Six Powers it uses in the manga.
Gomu Gomu no Mi
The addon now has its own Gear Fifth. It replaces the 3 awakened abilities of the base mod (Gear Fifth, Gigant and Dawn Whip). If you had them they are taken off when you log in and you unlock the new ones like any other awakening.
- Gear Fifth lasts up to 3 minutes. Your skin and clothes turn white, clouds float around your neck and the Drums of Liberation play for everyone nearby
- Every blow you take is halved, but blades still cut
- You run through the air for 3 seconds after each jump while sprinting
- It takes the place of Gear Second, Third and Fourth
- The cooldown is a third of the time you spent in the form, between 10 and 60 seconds
- 4 abilities of the base mod change while Gear Fifth is on
- Pistol becomes Dawn Pistol
- Gatling becomes Dawn Gatling, 12 salvos of giant fists
- Bazooka becomes Dawn Cymbal. Two giant hands clap the targets flat for 3 seconds and throw them
- Rocket becomes Dawn Rocket. The arm also catches enemies and you slam into the first enemy on your way
- 6 new abilities that only work in Gear Fifth
- Gomu Gomu no Sekai turns the surroundings to rubber for 30 seconds. You and your allies bounce instead of taking fall damage and enemy projectiles fly back at whoever fired them
- Gomu Gomu no Mogura Pistol punches into the ground and comes out beside the enemy you look at. Walls do not stop it
- Gomu Gomu no Gigant makes you a giant on top of Gear Fifth, with a longer reach, heavier blows and no knockback
- Gomu Gomu no Kaminari catches a lightning bolt and throws it where you look
- Gomu Gomu no Bajrang Gun raises a fist that swells for 3 seconds then comes down where you look
- Gomu Gomu no Dawn Whip twists your body then whips a kick all round you
Neko Neko no Mi, Model Leopard
The awakened Leopard now fights with its own Six Powers. Each one needs the Six Power it comes from (Shigan, Rankyaku, Tekkai or Rokuogan) and shares its cooldown with it.
- Shugan is rebuilt. You throw yourself at the enemy in front and drive the whole clawed hand through them. Armour does not stop it
- Shugan: Madara throws both clawed hands in turn, 10 stabs in a second and a half, at every enemy within reach in front
- Tobu Shigan "Bachi" flicks 3 bullets of compressed air, each one along your look when it leaves
- Rankyaku "Gaicho" kicks out a blade of air shaped like a great bird. It cuts every enemy in its path and bursts against the first wall
- Rankyaku "Hyobi" throws a curled blade of air all round you with the tail and throws enemies back
- Tekkai "Utsugi" hardens your body for an instant. Blows that land are stopped and an enemy who struck from close takes the force of the blow back
- Sai Dai Rin: Rokuogan is the heaviest blow of the kit. Both fists against the enemy, a 2 second charge, then a shockwave that armour does not stop
- Mauling needs the awakened Walk Point. The leopard leaps on the enemy in front, pins it down, bites it 5 times and throws it aside
- Tail Hold needs the awakened Heavy Point. The tail wraps round the nearest enemy in front and holds it for 3 seconds while your hands stay free. Sai Dai Rin: Rokuogan lets go of it as it strikes
- Hyozan: Kyousou is removed. If you had it, it leaves your bar when you log in
Fixes
- The game no longer crashes when one of these abilities hits something. It happened in the downloaded mod since 2.0.0
- Bubble Cage, Piercing Blast, Titan Smash, Ethereal Whisper, Brilliant Meteor, Heart Rebound, Iron Tether, Bara Bara Parade and Compound Hydra
- Phantom Payload, Ghost Legion and every Negative Hollow thrown while Hollow Shroud is on
- Chuwa now clears poison, wither, nausea, blindness and smoke from you and your allies as its description says. It did nothing before
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.5 - AkumaLib
4.3.0+
2.1.0¶
Released 2026-09-28 · Download
⚠️ AkumaLib update required: 2.6.1
This version needs AkumaLib 2.6.1 or newer. With an older AkumaLib the game will stop on Forge's missing-dependency screen.
Just replace the AkumaLib jar in your
modsfolder with the new one.
A bug-fix release. Every awakening was put through a full audit, then tested in game ability by ability: more than sixty fixes, from crashes to tooltips. A few mechanics the abilities always promised now work for the first time - Ice Epoch and Meigo no Jidai's lasting zone, jumping on your Cake Golem, Nikyu no Itami absorbing blows.
Now working as described
- Ice Epoch and Meigo no Jidai: after a full charge, the land stays frozen (or molten) for 60 seconds. Enemies who stay inside are frozen or set ablaze again every 2 seconds; you and your allies are spared
- Cake Golem: you can jump while riding your golem - hold space longer for a higher jump
- Nikyu no Itami: absorbs a fifth of each blow while its gauge has room, as its description always said
- Mogu Heavy Point: the form now gives Haste and Night Vision
- Scrap Field and String Weave slow players too, not only mobs. Heavy iron armour makes the Scrap Field much slower
- Hide and Seek: one hunt at a time. A second Doa user is told the pocket dimension is busy instead of throwing both groups into the same arena
Fixes
Crashes and freezes
- The game no longer crashes when Rust, Inferno, Friction, Magma Burn, Molten Armor, Sugar Coffin, Meigo no Jidai or Glittering Tornado hurt someone after going through a portal
- Airburst sets off about seven explosions again, not a hundred and fifty: the freeze is gone
- Spin (Kame) no longer hits twice as often as it should
Damage and numbers
- Ursus Calamiti deals its real damage
- Deadweight pulses go from 16 to 48, 160 in all, as the tooltip says
- Asshuku reaches its full 135 damage without needing Shinokuni
- Neck Catapult's tooltip shows the real 60 damage
- Inga Samsara and Shared Fate echo the blows you actually take, once per hit - no longer every tick you stand in lava or fire
- Resonating World and Shadow Marionette stop working once their user logs out or dies
Allies and enemies
- Candle World, Sabaku no Okoku, Ever White, Assign World, Yukiro and Soul Reap no longer hurt your crewmates, pets or allies
- Taiki, Sabaku no Okoku and Mogu Heavy Point no longer take away potions you drank (Regeneration, Speed, Haste...) when their effect ends
Movement and falls
- Neck Catapult, Ivory Catastrophe and the other throws no longer launch the target 40 blocks up when you look straight down
- Weight Shift really cancels fall damage, and Zenith protects from any height
- Downdraft no longer adds a second fall on top of its slam
- Dai Hanpatsu on yourself: you land and stop rising
- A mob released by Undertow no longer falls through the world
- Ukiyo lifts its targets to 22 blocks and holds them there, instead of letting them climb out of sight; an arrow that drifts out of the zone falls again
- Ending Waterpool Domain while swimming underground no longer leaves you stuck in the rock
- Crown of Flames no longer lets you fly while its passive is blocked (Seastone, a protected area)
Charges and cooldowns
- Charges finish properly under a faster ability time (Reverse Slow): Bubble Cage, Soul Reap, K-Room and a dozen others no longer fizzle after a full charge
- Pressing One Man Army, Fiddle Overdrive, Reverse Slow or Diffraction again ends them instead of starting over
- Interrupting Ice Epoch or Meigo no Jidai (water, Seastone) costs a share of the cooldown, not two seconds
The world around you
- Piercing Blast, Titan Smash, Titan Trample, Tenchi Hokai and Ice Epoch respect ability griefing and protected areas, block by block. Ice Epoch no longer turns chests into ice
- Break White's web always goes away, even if its user logs out or leaves the dimension
- Yukiro's wall gives back everything it replaced - grass, flowers, vines, snow
- Scrap Tempest no longer tears down your field when you cannot pay for the cast
Summons
- Cake Golem and the Diosa Fleur clone keep their size, health and will to fight after you walk away and come back
- The Cake Golem's attack swing shows, and it only drops its cakes when an enemy beats it
- Living Gate: projectiles swallowed before a relog come back out; a skeleton's arrow sent back can no longer be picked up
- Hide and Seek: if the hunter logs out, the captured mobs go back to where they were taken, not to the world spawn
Visuals, sounds and text
- Barrier Eruption: the ring of panels forms a clean circle and can be seen from any distance
- Total Isolation and Spirit Seal show their coloured veil in third person
- Titan: crouching under a ceiling no longer lets the camera see through it
- Netsuryo's heat display reaches 0 and 100 instead of stopping just short
- On the Beat: a combo carried over a relog or a respawn now lapses
- Burning effects no longer hiss as if put out every time a blow stacks them
- Ability Seal no longer frees abilities another effect keeps disabled
- The High Frequency Wall block has a name, and Cake Golem and Crown Flight have proper names
- Storm Sovereign's description gives the real protection against conductive attacks
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.5 - AkumaLib
2.6.1+
2.0.0¶
Released 2026-09-18 · Download
⚠️ AkumaLib update required: 2.4.0
This version needs AkumaLib 2.4.0 or newer. With an older AkumaLib the game will stop on Forge's missing-dependency screen.
Just replace the AkumaLib jar in your
modsfolder with the new one.
Every awakening is now complete. Every Paramecia and Logia awakening has at least three abilities, and every Zoan has all of its awakened forms plus two abilities beside them. This release adds 77 new awakened abilities, bringing the mod to 70 fruits and 225 awakened abilities.
Every awakening was also gone over while its fruit was extended: numbers brought up to a fight against an armoured 250 HP player, promised mechanics that did nothing made real, missing sounds, poses and tooltips added, and icons redrawn where they did not read.
New Content
New Awakened Abilities
Paramecia
- Awa Awa no Mi: Bubble Cage, Squeaky Clean
- Baku Baku no Mi: Armor Munch, Iron Stomach
- Bane Bane no Mi: Ricochet
- Bara Bara no Mi: Bara Bara Parade, Severed Grip
- Beta Beta no Mi: Beta Beta Surge, Slick Passage
- Chiyu Chiyu no Mi: Cellular Overgrowth, Overflow
- Doa Doa no Mi: Backdoor
- Doku Doku no Mi: Virulence
- Doru Doru no Mi: Wick
- Goe Goe no Mi: Broken Focus
- Gura Gura no Mi: Aftershock
- Hana Hana no Mi: Bloom Crusher, Clutch Lock
- Hiso Hiso no Mi: Call of the Wild, Eavesdrop
- Horo Horo no Mi: Ghost Legion, Phantom Payload
- Horu Horu no Mi: Hell Wink, Iron Constitution
- Kachi Kachi no Mi: Scalding Steam, Friction Burn
- Karu Karu no Mi: Karmic Return
- Kilo Kilo no Mi: Weight Shift
- Kira Kira no Mi: Brilliant Meteor, Unscratchable
- Kobu Kobu no Mi: Never Surrender
- Kuku Kuku no Mi: Gourmet Metabolism
- Mero Mero no Mi: Enthralling Gaze, Heart Rebound
- Mini Mini no Mi: Lilliput Crush, Tiny Titan
- Nagi Nagi no Mi: Soundless Step, Dead Air
- Netsu Netsu no Mi: Melting Point, Scorching Fist
- Noro Noro no Mi: Noroma Field
- Ope Ope no Mi: Anesthesia, Puncture Wille - with K-Room and Shock Wille, the awakening now runs the whole canon sequence
- Ori Ori no Mi: Iron Tether, Bound Hands
- Oto Oto no Mi: Grand Finale, On the Beat
- Pero Pero no Mi: Sugar Shell, Sugar Coffin
- Sabi Sabi no Mi: Collapse, Oxidized Plate
- Sube Sube no Mi: Frictionless
- Sui Sui no Mi: Undertow, Breach
- Suke Suke no Mi: Unseen
- Supa Supa no Mi: Razor Cyclone, Steel Riposte
- Yami Yami no Mi: Singularity
- Yomi Yomi no Mi: Soul Reap, Undying Soul
- Zushi Zushi no Mi: Deadweight
Zoan
Every awakened Zoan's second form used to have no ability of its own; each one now does.
- Hito Hito no Mi: Insight, Adaptive Mind
- Hito Hito no Mi: Daibutsu: Sanctuary
- Kame Kame no Mi: Snapping Jaw
- Ryu Ryu no Mi: Allosaurus: Apex Pursuit
- Ryu Ryu no Mi: Brachiosaurus: Neck Catapult
- Ryu Ryu no Mi: Pteranodon: Downdraft
- Sai Sai no Mi: Juggernaut
- Sara Sara no Mi: Axolotl: Toxic Reserve, Toxic Bloom
- Tori Tori no Mi: Phoenix: Rebirth Blaze
- Ushi Ushi no Mi: Bison: Thundering Herd
- Ushi Ushi no Mi: Giraffe: Neck Hammer
- Zou Zou no Mi: Trunk Geyser
- Zou Zou no Mi: Mammoth: Drought Siphon, Ancient Hide
A Few Highlights
- Trunk Geyser (Zou): a jet of seawater. A Devil Fruit user it soaks loses their powers for a moment, as if they had fallen into the sea
- Rebirth Blaze (Phoenix): the phoenix burns, untouchable, and is reborn at full health - the health it takes back erupts as a nova. The lower it was, the bigger the blast
- Thundering Herd (Bison): run a route, and a phantom stampede thunders down the whole of it
- Ancient Hide (Mammoth): in an awakened form, no single blow takes more than 15% of your health
- On the Beat (Oto): blows landed on the tempo build a damage combo
- Anesthesia (Ope): a numbed target's invulnerability frames stop protecting it from you and your side
Changes
Renamed abilities
Awakened abilities no longer borrow the names of techniques the manga gives to the fruit's normal form:
- Entei → Crown of Flames, and Entei Flight → Crown Flight (Mera Mera)
- Hiraishin → Stormstep (Goro Goro)
- Kirimanjaro → Longneck Ram (Ushi Ushi: Giraffe)
- Punk Corrida → Scrap Tempest (Jiki Jiki)
- Takamagahara → Lightfall Domain (Pika Pika)
- Yomi no Fubuki → Soulchill Aura (Yomi Yomi)
Reworked awakenings
Every awakening that already existed was revisited when its fruit was extended. Among the larger changes:
- Damage raised across many abilities that were weaker than the fruit's own base kit - for example Drought Calamity, Ivory Catastrophe, Ao no Rakka, Horn Drill, Ancient Spine Saw and Slick Disarm
- Mechanics that were promised and missing now work: Ivory Catastrophe actually spins, Candle World burns those caught in its soft wax, Spin (Kame) blocks attacks, Battlefield Resonance applies its bonuses, Kenzan World can no longer be dodged by crouching
- Friend and foe sorted out: several zones no longer help enemies or hurt allies (Spring Domain, Waterpool Domain, Resonating World, High-Frequency Wall, Kenzan World)
- Fiddle Overdrive (Bison): no longer knocks you unconscious when it ends, and its steam finally shows
- Tooltips: many abilities now show their real numbers - heals, durations, cooldowns and bonuses that were missing
- Every ability description rewritten in the base mod's register
- Status effect icons redrawn as 18x18 pixel art, matching vanilla's
Sounds
- Dozens of abilities that were silent now have their own sounds
- Zone charge sounds no longer play two or three copies of themselves on top of each other
Fixes
- Interrupted charges (water, Seastone, handcuffs) no longer deliver the ability at full power, and no longer leave you rooted or a zone half-built
- Spring Domain: allies' jumps are no longer worse inside the field, bounces never lose their speed, and the zone costs a fraction of what it did
- Spring Fajin: charging in mid-air holds you in place instead of dropping you
- Drought Calamity: the charge animation no longer breaks in a released game, and the drought no longer drains caves deep under the field
- Beta Beta mucus no longer slows the server down the more of it exists
- Dislocated limbs hide correctly when both arms and legs are dislocated
- Awakening smoke sits on the neck of several forms that had it misplaced
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.5 - AkumaLib
2.4.0+
1.1.0¶
Released 2026-09-13 · Download
⚠️ AkumaLib update required: 2.2.0
This version needs AkumaLib 2.2.0 or newer. With an older AkumaLib the game will stop on Forge's missing-dependency screen.
Just replace the AkumaLib jar in your
modsfolder with the new one.
Every Zoan awakening is now complete. The awakened Zoans only covered one of their two forms. This release adds the twelve missing awakened forms, gives the Daibutsu its first real ability, and brings the mod to 70 fruits and 148 awakened abilities.
New Content
Fruits Abilities
- Hito Hito no Mi: Daibutsu: Added Nyorai Shinshō
Awakened Zoan Forms
Each awakened Zoan now has both of its forms, not just one. Every new form has its own model, stats and icon, and follows the same calibration as the awakened form the fruit already had.
- Walk Points: Leopard, Allosaurus, Axolotl, Bison, Giraffe and Sai
- Guard Points: Kame, Brachiosaurus, Mammoth and Zou
- Fly Points: Phoenix and Pteranodon
Nyorai Shinshō
The Daibutsu awakening used to be just a form. Nyorai Shinshō brings the palm of the Buddha down from the sky onto the point you aim at, up to 64 blocks away:
- 120 damage to everything within 14 blocks of the impact
- Everything it lands on is sealed into the ground for 40 seconds, unable to walk, swim or jump
- Where the base Impact Blast strikes forward from the fist, this one comes from above, at range, and holds
Quality of Life
- Your fruit's own abilities work in the new forms: every base ability that needs a Walk, Guard or Fly Point also accepts its awakened version. Kame Rideable, Brachio Bomber, Ancient Sweep, Mammoth Trample, Fujiazami and Flames of Regeneration included
- Faster flight: the awakened Fly Points use the fruit's normal flight, only faster
- Awakened Kame Guard Point: crouching retracts into the shell, where almost nothing gets through
- Awakening smoke: on the new forms, the smoke around the neck follows the model's head
Changes
- Glittering Storm (Kira Kira): the diamond tornado is no longer put out by rain. Water still stops it
Fixes
- Titan Trample (Deka Deka), Spin (Kame Kame) and Brachio Stomp (Ryu Ryu: Brachiosaurus) no longer damage their own user
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.5 - AkumaLib
2.2.0— update required - (Recommended) Mine Mine no Mi: Awaken Path for survival progression
1.0.0¶
Released 2026-09-03 · Download
⚠️ New required dependency: AkumaLib
From this version on, AkumaLib must be installed alongside this mod. Without it the game will stop on Forge's missing-dependency screen.
AkumaLib is a library that adds no content of its own — it holds the shared framework this mod is built on. Just drop it in your
modsfolder.
Every Devil Fruit in Mine Mine no Mi now has at least one awakening. This release adds 10 new fruits and 34 new abilities, taking the mod to 70 fruits and 135 awakened abilities.
The Logia jumped from 3 fruits to 10.
New Content
Fruits Abilities
- Goro Goro no Mi: Added Kami no Kuni, Hiraishin and Storm Sovereign
- Pika Pika no Mi: Added Takamagahara, Kousoku and Sun's Blessing
- Suna Suna no Mi: Added Sabaku no Okoku, Sabaku no Sousou and Kawaki
- Moku Moku no Mi: Added White Night, White Ash and White Plague
- Yuki Yuki no Mi: Added Yukiro, Gokkan and Kanpa
- Gasu Gasu no Mi: Added Taiki, Asshuku and Chuwa
- Yami Yami no Mi: Added Kyomu and Gluttony
- Jiki Jiki no Mi: Added Assign World, Punk Corrida and Ferrous Dominion
- Wara Wara no Mi: Added Harvest of Fate, Nail of Fate and Shared Fate
- Zushi Zushi no Mi: Added Ukiyo and Zenith
- Kage Kage no Mi: Added Shadow Marionette and Sunless Brand
- Hie Hie no Mi: Added Hyosai and Hyoten
- Magu Magu no Mi: Added Kagutsuchi and Netsuryo
Passive Abilities
Ten of the new abilities are passives — they work on their own, with no key to press, and grow stronger the more you play to the fruit's strengths.
- Storm Sovereign (Goro Goro): stronger during a thunderstorm
- Sun's Blessing (Pika Pika): stronger in bright light
- Kawaki (Suna Suna): stronger standing on sand and quicksand
- Ferrous Dominion (Jiki Jiki): stronger standing on your own scrap field
- Zenith (Zushi Zushi): stronger the higher above the ground you are
- Hyoten (Hie Hie): stronger the more enemies around you are frozen
- Netsuryo (Magu Magu): banks heat from molten ground, spent by Kagutsuchi
- Gluttony (Yami Yami): scales with the blocks you have swallowed
- White Plague (Moku Moku), Kanpa (Yuki Yuki), Shared Fate (Wara Wara), Sunless Brand (Kage Kage): each extends its fruit's own loop
Quality of Life
- Animations: charged abilities now play a wind-up pose, so an attack can be seen coming
- Sounds: new sound effects across the Moku, Yuki, Gasu, Suna, Hie and Magu kits
Fixes
- Ability descriptions: 18 abilities showed a raw translation key instead of their description, and 46 more had text that no longer matched what the ability did
- Performance: fixed a lag source that ran on every block face on every chunk rebuild, caused by the invisible block system
- Icons: reworked the Suke Suke no Mi icons, and redrawn Kousoku
Requirements
- Minecraft 1.20.1
- Forge 47.4.18+
- Mine Mine no Mi
1.20.1-0.11.5 - AkumaLib
1.0.0— new in this version - (Recommended) Mine Mine no Mi: Awaken Path for survival progression
0.11.0: Age of Admirals¶
Released 2026-08-27 · Download
New Content
Fruits Abilities
- Ito Ito no Mi: Added Ever White, Break White and White Ground
- Hie Hie no Mi: Added Ice Epoch
- Magu Magu no Mi: Added Meigo no Jidai
- Doku Doku no Mi: Added Venom World and Compound Hydra
- Hito Hito no Mi: Daibutsu: Added Awaken Daibutsu Point
Fixes
- Drought Calamity: Fixed the explosion causing a crash
- Diosa Fleur: Fixed the clone using the wrong skin
- Zone Abilities: Fixed effects ignoring their configured tick interval
0.10.0: First Logia¶
Released 2026-05-24 · Download
New Content
Fruits Abilities
- Gura Gura no Mi: Added Tenchi Hokai and Funshin
- Ope Ope no Mi: Added K-Room and Shock Wille
- Mera Mera no Mi: Added Entei and Homura
- Tori Tori no Mi: Phoenix: Added Awaken Assault Point and Ao no Rakka
- Nikyu Nikyu no Mi: Added Dai Hanpatsu and Ursus Calamiti
Fixes
- Zoan Heavy Point: Fixed armor layer rendering
- Projectiles: Fixed abilities dealing only 40% of their intended damage
- Kirimanjaro: Fixed missing description
- BakuMetal Genesis: Fixed not consuming crafting materials
- Titan Smash: Fixed explosion causing a crash
- Candy Model: Fixed missing texture
Integration
- Updated compatibility with Mine Mine no Mi 0.11.1
0.9.0: SFX update¶
Released 2026-05-05 · Download
New Content
Fruits Abilities
- Bari Bari no Mi: Added Grand Repulsion and Barrier Eruption
- Doa Doa no Mi: Added Hide & Seek and Living Gate
- Goe Goe no Mi: Added Resonating World
- Horo Horo no Mi: Added Hollow Shroud
- Kage Kage no Mi: Added Nightmare Banquet
- Kobu Kobu no Mi: Added Battlefield Resonance
- Yomi Yomi no Mi: Added Yomi No Fukubi and Infinite Resurrection (max resurrection configurable, -1 by default for infinite)
General Features
- WaterPoolDomain: Added Block Color Overlay
- Tooltips: Added Zone Ability Tooltip
Reworks
- Titan Trample: Now breaks blocks while the player is running (max block break is configurable)
- Zone Abilities: Reworked Sound Effects (SFX)
Balancing
- Removed penalty for ability zone at the end
Fixes
- Deka Size: Fixed model being too small
Integration
- Nothing
0.8.0: Port to 1.20.1¶
Released 2026-04-26 · Download
New Content
- Ported the mod to 1.20.1
Fruits Abilities
- Supa Supa no Mi: Added Kenzan World
- Doru Doru no Mi: Added Candle World and Wax Master
- Mero Mero no Mi: Added Love's Punishment
Sound Effects
- Added OneManArmy
- Added FiddleOverdrive
Reworks
- Zone Abilities: Some of them now add an overlay on blocks inside the zone (Bane Bane no Mi, Sube Sube no Mi, Supa Supa no Mi)
- Ability Icons: Reworked some ability icons
Balancing
- Nothing
Fixes
- Nothing
Integration
- Nothing