Kilo Kilo no Mi¶
| Type | Paramecia |
| Abilities | 3: 2 active, 1 passive |
| Zones | Gravity Zone |
| Effects applied |
These abilities unlock once the fruit is awakened: see Awakening.
About the values
The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.
Gravity Zone¶
Active · Zone
Applies
Heavy Weight,
Light Weight
Creates a gravity field that makes allies lighter and enemies heavier.
Heavy enemies are crushed by their own weight at every pulse of the field.
| Stat | Value |
|---|---|
| Cooldown | 120 s |
| Charge | 3–12 s |
| Zone Radius (blocks) | 128 |
| Effect Pulse (s) | 2.5 |
| Damage | 10 |
Infinity Kilo Punch¶
Active · Punch
Applies
Heavy Weight
Punches with infinite weight, dealing massive damage and launching the target really far away.
The target gets heavy in the air and slams back down after it reaches the top.
Stats while active
| Stat | Value |
|---|---|
| Speed | x0.7 |
Weight Shift¶
Passive
In the air the user is really light, hits do a lot less damage but send them flying and they take no fall damage.
Crouching on the ground makes the user weigh 10000 kilos so they cannot be knocked back or launched.
| Stat | Value |
|---|---|
| Damage Reduction In The Air (%) | 50 |
| Knockback Taken In The Air (x) | 2 |