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Buccaneers

Big folk, twice a man's height, with a broad chest: they stand in front of their friends and take the blows.

Size 2: about 3.6 blocks high (slider 1.875 to 2.125)
Busts Broad, Stout or Great Buccaneer, only a look
Passive Buccaneer Blood
Techniques 6
In the abilities menu their own category
Rokushiki Buccaneers count as humans

A Buccaneer is the player's own skin on a bigger body, with a broad chest: reach, blows, health, strides and techniques all grow with the size, through AkumaLib's size system. Armour and jackets follow the chest.

In 3D: drag to turn, scroll or pinch to zoom. The buttons switch between the three busts.

Three busts

In the character creator a Buccaneer picks one of three busts. They change the look only: the same size, the same passive, the same techniques. Each has its own face in the creator's book.

Bust Shape
Broad Buccaneer broad shoulders and chest over a narrower waist
Stout Buccaneer a belly and hips under a smaller chest
Great Buccaneer broad all the way down

In a man's house

A Buccaneer is too tall for a door. Hold sneak to bend: they hunch and get through a 1 x 2 door, as the Oni do.

Buccaneer Blood

Passive, Buccaneers

The user hits hard with bare hands and their body takes a lot. A blow that would kill them leaves them standing with 1 health instead; then their will needs time to come back.

Stat Value
Bare hand damage +2
Toughness +2
Left at 1 health once every 5 minutes

Techniques

In the abilities tree, a branch only Buccaneers see: Buccaneer Charge first, then Living Wall and Crushing Hold, then Ground Breaker and Rock Hurl, then Answering Fist.

About the values

Damage is what the target really loses, in health points (2 = one heart), and ranges are in blocks, for a body of size 1: a Buccaneer's grow with their size. Cooldowns and times are in seconds. Sizes and slider: Your size.

Technique Cost Comes after
Buccaneer Charge 500 Doriki, 2 martial arts points
Living Wall 1,500 Doriki, 3 martial arts points Buccaneer Charge
Crushing Hold 3,000 Doriki, 5 martial arts points Buccaneer Charge
Ground Breaker 2,000 Doriki, 3 martial arts points Living Wall
Rock Hurl 3,500 Doriki, 5 martial arts points Crushing Hold
Answering Fist 5,000 Doriki, 8 martial arts points Ground Breaker and Rock Hurl

Buccaneer Charge

Active, Buccaneers

The user rushes a few blocks ahead shoulder first: every enemy on the way is hit and thrown off the path. Blocks are not broken, and a wall stops the rush. Only standing up.

With the Alt key it is the Buccaneer Palm: a huge open palm thrust ahead on the spot, no run needed. The enemy before it is hit and thrown far back.

Stat Charge Palm
Cooldown 10 s 8 s
Damage 7 10
Range 6 blocks (line) in front

Living Wall

Active, Buccaneers

For a few seconds the user stands as a wall of flesh. A blow from the front at an ally behind them lands on the user instead; blows from the front hurt the user half as much and do not push them back. Allies are players who are not their enemies, the creatures on their side and their own tamed animals.

Press again to stop it early: the cooldown is then the share of the time used, never under a quarter.

Stat Value
Cooldown 20 s
Duration 5 s
Damage taken from the front -50 %

Crushing Hold

Active, Buccaneers

The user seizes a body up to 0.6 of their own height against their chest and crushes it: hurt at once, then each second, and dropped at their feet at the end. 8 damage on the user sets it free. Press again to let go early, for a shorter cooldown.

Stat Value
Cooldown 18 s
Hold 4 s
Damage 3 at once, then 3 each second

Ground Breaker

Active, Buccaneers

After a short cast, the user brings both fists down on the ground: the shock hurts every enemy around them and throws them up.

Stat Value
Cooldown 18 s
Cast 1 s
Damage 12
Range 5 blocks around

Rock Hurl

Active, Buccaneers

The user tears a rock out of the ground in front of them and throws it where they look. It bursts on what it hits and knocks enemies over. The hole closes after 20 s.

Stat Value
Cooldown 12 s
Damage 9
Burst 2.5 blocks around

Answering Fist

Active, Buccaneers

The user punches the nearest enemy in front of them and throws it far. The more health they lost in the last 5 seconds, the harder it hits: up to twice as hard, at half their health lost.

Stat Value
Cooldown 15 s
Damage 10, up to 20
Animations

Taken in game.

What follows the size