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Awaken Path

Mine Mine no Mi: Awaken Path gives Mine Mine no Mi a survival progression for Devil Fruit awakenings. A player's fruit awakens on its own once they are strong enough and have kept it long enough; no command needed.

Version documented 2.3.0
Mod id mineminenomiawakenpath
Languages English and French, following the game's language
Download CurseForge
Changelog Every release

It adds no abilities of its own: it decides when a fruit awakens. What an awakened fruit can do comes from the base mod and from addons such as Awaken Awaken no Mi, whose awakened abilities unlock the moment the fruit awakens.

Requirements

Mod Version
Minecraft 1.20.1
Forge 47.4.18 or later
Mine Mine no Mi 0.11.5
AkumaLib 4.0.0 or later

Both are needed since 2.3.0, on the client and on the server.

How a fruit awakens

With the default settings, a player's fruit awakens once both conditions hold:

Condition Default Details
Doriki the base mod's maximum Doriki The base mod's Doriki Limit option, 10,000 by default. A fixed threshold can be set instead.
Time with the fruit one real day (1,728,000 ticks) Only time spent online and playing with the current fruit counts.

Each condition can be switched off in the configuration. With only one of them on, that one alone decides; with both off, no fruit awakens through this mod.

When it is checked

The mod checks a player whenever they gain Doriki, eat a Devil Fruit or log in, and once a minute while they play. A fruit that is already awakened is not checked again.

The time counter

  • It starts at zero when a fruit is eaten.
  • It is kept through death and through the End.
  • It stops while the player is idle: after 5 minutes without moving or looking around, it waits until they move again.
  • A new fruit starts from zero.
  • A player who already had a fruit before Awaken Path was installed gets a counter at their next login, starting from zero.

Following your progress

/awakenpath shows a player their Doriki and their time with the fruit against what is asked, in percent. A chat message also tells them when they reach 50%, 75% and 90% of their awakening.

Operators have five more commands:

Command What it does
/awakenpath status <player> Shows a player's progress.
/awakenpath time set <player> <ticks> Sets a player's time with their fruit.
/awakenpath time add <player> <ticks> Adds to it, or takes from it with a negative number.
/awakenpath awaken <player> Awakens a player's fruit now, whatever the conditions.
/awakenpath reset <player> Removes a player's awakening and puts their time back to zero.

The awakening

When a fruit awakens, each part of which can be turned off:

  • a heartbeat grows faster for three seconds, then the fruit awakens with a sound and a few particles;
  • a shockwave pushes back everything within 6 blocks, without hurting anyone;
  • the chat lists the awakened abilities the player just unlocked, or says that the fruit has none yet;
  • the player gets the Awakened advancement.

The base mod grants the awakened fruit's abilities straight away.

Awakenings are switched on for you

The base mod has an Enable Awakenings option, off by default, in each world's serverconfig/mineminenomi-server.toml. Awaken Path turns it on, whatever that file says, unless you switch off its Force Enable Awakenings setting.

Configuration

Every setting, its default and the exact file content are on the Configuration page.