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Core concepts

These pages cover the rules that apply across the whole library, whatever base class you extend. Read them before writing your second ability: each one describes a mistake that compiles, runs, and silently does the wrong thing.

Page What it answers
Damage Why a damage constant of 10 deals 4, and why a burst sometimes deals nothing at all
What the library registers What you get for free, and what you must never register yourself
Morph gates and stats Locking a technique to a form, and declaring a form's attributes in one line
Amplification Letting a morph upgrade the rest of its fruit's kit
Charges Why an interrupted charge delivers its full effect, and the one line that stops it