Goe Goe no Mi¶
| Type | Paramecia |
| Abilities | 3: 2 active, 1 passive |
| Zones | Resonating World |
| Effects applied |
These abilities unlock once the fruit is awakened: see Awakening.
About the values
The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.
High-Frequency Wall¶
Active
Applies
Deafened
Creates a sound wall that destroys enemy projectiles and Deafens enemies who pass through it
| Stat | Value |
|---|---|
| Cooldown | 15–125 s |
| Hold | 30 s |
Resonating World¶
Active · Zone
Applies
Deafened
Turns the area into a resonance chamber that damages moving enemies, sprinting or swimming makes it worse.
Landing from high up sends a shockwave, attacks inside echo back at the attacker and everyone is Deafened.
| Stat | Value |
|---|---|
| Cooldown | 120 s |
| Charge | 3–12 s |
| Zone Radius (blocks) | 128 |
| Effect Pulse (s) | 1 |
| Damage | 6–17 |
Broken Focus¶
Passive
Every sound the user makes breaks their enemies' concentration: an ability being charged is cut off and locked for a while.
Todoroki, Dragon's Roar, Resonating World and High-Frequency Wall all count.
| Stat | Value |
|---|---|
| Interrupted Ability Locked For (s) | 10 |