The /profession command and what is saved¶
The /profession command¶
| Command | Who | Does |
|---|---|---|
/profession choose <profession> |
any player, for themselves | takes a first profession in Crew mode. Refused in Solo mode, and refused once a profession is chosen: a change goes through an operator or the consumer's own item or NPC |
/profession mode |
any player | shows the mode and the player's profession |
/profession get <player> <profession> |
operators | shows level and XP |
/profession set <player> <profession> <level> |
operators | admin write, no event, no mode check |
/profession addxp <player> <profession> <amount> |
operators | goes through addXp: events, multipliers and the Crew check apply |
/profession reset <player> |
operators | clears the choice and every profession |
Operators means permission level 2.
What is saved¶
The XP of each profession is stored on the player, keyed by profession id, and survives death, the End portal and relogging. The XP of a profession whose mod was removed is kept, and comes back if the mod does.