Bane Bane no Mi¶
| Type | Paramecia |
| Abilities | 3: 2 active, 1 passive |
| Zones | Spring Domain |
These abilities unlock once the fruit is awakened: see Awakening.
About the values
The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.
Spring Domain¶
Active · Zone
Turns the floor into springs: allies bounce freely and take no fall damage, while enemies are flung around and take the fall.
| Stat | Value |
|---|---|
| Cooldown | 120 s |
| Charge | 3–12 s |
| Zone Radius (blocks) | 128 |
Spring Fajin¶
Active
The user charges up spring energy and launches forward at extreme speed, sending whatever it hits flying.
| Stat | Value |
|---|---|
| Cooldown | 30 s |
| Charge | 3 s |
| Range | 2.6 blocks (line) |
| Damage | 90 |
Ricochet¶
Passive
The user's dashes bounce: a wall sends them flying back off it, and a target hit launches the user at the next enemy nearby.
Works with Spring Snipe and Spring Fajin.
| Stat | Value |
|---|---|
| Rebounds (max) | 3 |
| Range (blocks) | 12 |
| Damage | 30 |