Changelog¶
Every Awaken Path release for Minecraft 1.20.1, newest first, as published on CurseForge. The Minecraft 1.16.5 release (1.0.0) is listed there too.
2.3.0¶
Released 2026-10-03 · Download
⚠️ Two new requirements
This version needs AkumaLib 4.0.0 or newer, and Mine Mine no Mi 0.11.5. Without them the game stops on Forge's missing-dependency screen.
Add the AkumaLib jar to your
modsfolder, on the client and on the server.
You can now see how far your fruit is from awakening, the awakening itself is a real moment, and two bugs that could cost you your progress are gone. Your time with your fruit is kept when you update.
Requires Minecraft 1.20.1, Forge 47+, Mine Mine no Mi 0.11.5 and AkumaLib 4.0.0 or newer. Client and server.
New
/awakenpath
Type /awakenpath to see where you stand: your Doriki and your time with the fruit, each against what is asked, in percent.
You are also told in chat when you reach 50%, 75% and 90% of your awakening.
Operators get five more commands:
| Command | What it does |
|---|---|
/awakenpath status <player> |
shows a player's progress |
/awakenpath time set <player> <ticks> |
sets a player's time with their fruit |
/awakenpath time add <player> <ticks> |
adds to it, or takes from it with a negative number |
/awakenpath awaken <player> |
awakens a player's fruit now |
/awakenpath reset <player> |
removes a player's awakening and puts their time back to zero |
The awakening
- A heartbeat grows faster for three seconds, then the fruit awakens.
- A shockwave pushes back everything within 6 blocks. It hurts nobody, and nobody takes fall damage from it.
- The chat tells you which awakened abilities you just unlocked. If your fruit has none yet, it says so.
- A new advancement, Awakened.
Time only counts while you play
A player who has not moved or looked around for 5 minutes is idle, and their time with the fruit stops counting until they move again.
Changed
- The big title in the middle of the screen is gone. The chat line and the advancement say it instead.
- Fewer particles at the awakening.
Fixes
- Your time with the fruit was lost when you came back from the End. It restarted from zero at your next login. It is now kept, like after a death.
- The awakening played again and again on a server where awakenings were switched off, every minute, without awakening anything. Nothing is played there any more.
Options
New options in config/mineminenomiawakenpath-common.toml:
| Option | Default | What it does |
|---|---|---|
"Idle Limit" |
6000 |
Ticks without moving after which time stops counting. -1 counts all the time online. |
"Progress Messages" |
true |
The chat messages at 50%, 75% and 90%. |
"Awakening Heartbeat" |
true |
The three seconds of heartbeat. Without it the fruit awakens at once. |
"Awakening Shockwave" |
true |
The shockwave. |
"Awakening Advancement" |
true |
The Awakened advancement. |
"Awakening Chat Message" |
true |
The chat line listing the unlocked abilities. |
The "Awakening Title" option no longer exists. If it is still in your file, it is ignored.
2.2.0¶
Released 2026-06-07 · Download
Fix a related server issue where awakening could not be unlocked, and move were not listed.
2.1.0¶
Released 2026-05-04 · Download
🆕 What's New
New Awakening Condition: Time Spent With Your Fruit
- Awakening can now require a minimum amount of playtime with your Devil Fruit
- Only time spent online is counted — logging off does not progress the timer
- Fully configurable from 1 hour to several years, with a reference table built directly into the config file
- Can be disabled independently from the Doriki condition (set to
-1to disable)
Visual & Sound Effects on Awakening
- 🔊 Sound — A mysterious sound plays upon awakening, heard by all nearby players
- ✨ Title — A full-screen title and subtitle appear in both English and French
- 🌟 Particles — END_ROD and SOUL_FIRE_FLAME particles burst around the player
⚙️ Configuration
New [Effects] section in the config file — each effect can be toggled independently:
| Option | Default | Description |
|---|---|---|
Awakening Sound |
true |
Play a sound on awakening |
Awakening Title |
true |
Show a full-screen title |
Awakening Particles |
true |
Spawn particles around the player |
New option in [Unlock]:
| Option | Default | Description |
|---|---|---|
Time With Fruit Threshold |
1728000 |
Online ticks required (1,728,000 = 1 real day) |
🔧 Fixes & Improvements
- Timer automatically initialized for players who already had a fruit when updating from v2.0.0
- Awakening conditions are now checked every in-game minute as a fallback
- Time counter resets if the player loses their Devil Fruit
Minecraft 1.20.1 — Forge 47.4.18 — Mine Mine no Mi 0.11+
2.0.0¶
Released 2026-04-05 · Download
⚠️ Breaking Changes
- Requires Mine Mine no Mi 0.11+ — This version is a full port to Minecraft 1.20.1 and is not compatible with previous versions of the mod or Mine Mine no Mi.
✨ What's New
🔓 Awakenings now enabled by default
Awaken Path now automatically forces the Enable Awakenings option of Mine Mine no Mi to true for every world, without requiring manual configuration of Mine Mine no Mi's config file.
This behaviour is fully configurable via Awaken Path's own config file:
[Unlock]
# When enabled, forces Mine Mine no Mi's 'Enable Awakenings' option to true,
# regardless of its config file value.
# Default: true
"Force Enable Awakenings" = true
Set it to false to restore Mine Mine no Mi's default behaviour.
✅ Awakening unlock check on Devil Fruit consumption
A new verification is now performed at the moment a player eats a Devil Fruit to determine whether they meet the awakening unlock requirements. This ensures the awakening state is evaluated at the right time in the progression flow.