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Musician

The Musician writes scores at the Music Stand and plays them on an instrument for their crew. A tune gives every crewmate within reach a buff that lasts 20 minutes or more: speed, faster work, healing, attack, armour, luck, more XP or more Doriki. It is the one trade whose recipes already run to level 100.

Workstation Music Stand
How it is made crafting table, no level: Paper, a Note Block, Sticks
Instruments made by the Inventor at the Workshop
Levels 1 to 100; scores up to level 100
XP writing scores (10 + 2 × the recipe's level) and playing them

The Music Stand

You build the Music Stand at an ordinary crafting table. Anyone can build one:

Top Middle Bottom
Paper, Note Block, Paper —, Stick, — Stick, —, Stick

It faces you when you place it.

Writing scores

Every score takes 2 Paper, plus the tune's own ingredient (listed under The eleven tunes):

Tier Ink Tune's ingredient Extra
I an Ink Sac 1 —
II an Ink Sac 2 2 Gold Nuggets
III a Glow Ink Sac 3 a Gold Ingot and a Diamond Fragment

Scores stack to 16; tier II scores are uncommon, and tier III scores are rare and shine.

Playing a tune

  1. Carry an instrument. You do not need to hold it: the best instrument anywhere in your inventory plays. "Best" means the one that reaches furthest, then the one whose tune lasts longest.

    Instrument Tune reaches Tune lasts Uses
    Bamboo Flute 8 blocks 20 minutes 32
    Fine Bamboo Flute 10 blocks 25 minutes 48
    Master's Bamboo Flute 12 blocks 30 minutes 64
    Violin 12 blocks 25 minutes 64
    Fine Violin 15 blocks 30 minutes 96
    Master's Violin 18 blocks 35 minutes 128
    Guitar 16 blocks 30 minutes 128
    Fine Guitar 20 blocks 35 minutes 192
    Master's Guitar 24 blocks 40 minutes 256

    The Fine and Master's ones are the Inventor's improvements of the plain ones: gilded, the Master's in black lacquer. Seated at a grand piano, you play the piano instead, whatever you carry.

  2. Hold use with the score in hand. You play for 3 seconds, standing. Notes rise around you and the instrument sounds the tune's motif.

  3. When the tune ends:
    • you and every member of your crew within reach get the tune's buff for the instrument's duration. "Crew" means your Mine Mine no Mi pirate crew: nobody outside it gets anything, however close, and a player with no crew plays for themselves alone;
    • the score is used up;
    • the instrument loses one use.

Your crewmates see "<you> plays <tune> for the crew".

To play, you need:

  • to practise the Musician trade ("Only a Musician can play a score" in Crew mode);
  • a Musician level at least the score's level ("This tune takes a Musician of level N");
  • an instrument ("You need an instrument to play it").

One tune at a time. A new tune replaces the last. Tunes are separate from meal buffs and remedies, so a tune stays alongside a Cook's Appetite.

The grand piano

The Inventor builds the Grand Piano (level 40), then a Fine one (level 70) and a Master's one (level 100). It carries further and lasts longer than anything you can carry:

Piano Tune reaches Tune lasts
Grand Piano 20 blocks 35 minutes
Fine Grand Piano 30 blocks 45 minutes
Master's Grand Piano 40 blocks 60 minutes
  • Placing it: it takes 2 × 4 blocks, its stool included, and they must all be free. The block you aim at becomes the left half of the stool; the keys, the body and the tail run away from you.
  • Playing it: right-click the piano to sit down at it, then use a score as usual. Only one player sits at a piano at a time ("Someone is already playing this piano").
  • A piano is never worn out: it has no uses to lose.
  • Break any part of it and the whole piano comes back as one item.

Like any instrument, the piano plays for you and your crew within reach: set it on your ship's deck, and the crew aboard hears it.

The tiers

Every tune has three tiers, each its own score. The buff shows as I, II or III.

Tier Musician level Strength
I the tune's level ×0.5
II 30 levels later ×1
III 60 levels later (at most level 100) ×2

The eleven tunes

Tune Kind Levels (I / II / III) Ingredient Effect (I / II / III)
Swift Shanty Movement 1 / 31 / 61 Sugar +5 / +10 / +20 % speed
Work Song Work 5 / 35 / 65 Iron Scrap breaks blocks 10 / 20 / 40 % faster
Lullaby of Mending Healing 10 / 40 / 70 Medicinal Herb heals half a heart every 12 / 6 / 3 seconds
Sea Shanty Movement 15 / 45 / 75 Forked-Tail Killifish +25 / +50 / +100 % swimming speed
Battle March Combat 20 / 50 / 80 Flame Powder +1 / +2 / +4 attack damage
Lucky Tune Work 25 / 55 / 85 Rabbit's Foot +0.5 / +1 / +2 luck (better vanilla fishing loot and chest loot)
Iron Chorus Combat 30 / 60 / 90 Pure Iron Ore +1.5 / +3 / +6 armour and +0.5 / +1 / +2 armour toughness
Leaping Jig Movement 35 / 65 / 95 Tree Frog jumps higher (+0.05 / +0.1 / +0.2 jump boost) and 1.5 / 3 / 6 blocks of a fall forgiven
Heartening Ballad Healing 40 / 70 / 100 Golden Fruit Absorption equal to 20 / 30 / 40 % of your max health when you hear it; it is gone once used up or when the tune ends
Craftsman's Song Work 45 / 75 / 100 Mysterious Parts +5 / +10 / +20 % XP in every trade; it adds up with a meal's Appetite
Hymn of Resolve Combat 50 / 80 / 100 Sea King Scale +5 / +10 / +20 % Doriki from fights; it adds up with a dish's Fighting Spirit

The lost tunes

Four more tunes are not learned by level. Their recipe has to be found first: a Score Recipe, read once (right-click) by anyone who practises the Musician trade, teaches it for good. Until then, the profession page shows the tune as "Find its recipe", and the Music Stand refuses it.

Tune Musician level Ingredients (with 2 Paper and an Ink Sac) Effect
Moonlight Serenade 10 2 Glowstone Dust night vision
Laboon's Song 20 a Sea King Scale breathe under water
Binks' Sake 40 2 Ancient Rice harmful effects wear off twice as fast
Drums of Liberation 60 2 Leather and a Gold Ingot +15 % attack speed and +50 % knockback resistance

A lost tune has one tier only: its score shines like a tier III one, and its effect lasts and reaches as far as the instrument says.

Where the Score Recipes are found (the rarer the tune, the rarer its recipe: out of 10 recipes, 4 Moonlight Serenades, 3 Laboon's Songs, 2 Binks' Sakes, 1 Drums of Liberation):

  • Chests: 8 % of shipwreck supply and treasure chests, underwater ruins, buried treasure, dungeons, village cartographers' and woodland mansions' chests; 25 % of Mine Mine no Mi's richest chests (the large pirate ship's treasure, the medium pirate ship's captain, the Marine battleship's treasure, the Marine bases' captains, the bandit fort's secret stash, the ghost ship's captain, the caravans).
  • Merchants' stalls: 8 % of the travelling merchants' stalls, 35 % of the Ship Merchant's (Events at sea). Prices: 800, 1 500, 4 000 and 9 000 Belly.
  • Contracts: 4 % of public contracts, 10 % of the contract kept for Merchants; the Ship Merchant's big orders bring one 30 % of the time (50 % for the Merchant's).

Musician XP

You earn XP two ways:

  • Writing scores at the Music Stand: each score pays 10 + 2 × its level (see The recipes).
  • Playing: each performance pays 10 + the score's level + 10 for each crewmate who heard it (up to 8 crewmates).
  • On the stage of a concert: the tune is for every player within reach, the villagers who came to listen count as listeners (up to 16), and the performance pays twice that.

Level perks

Level Perk What it does
10 "Encore: a score is not always used up when you play it" 20 % of the time, the score is not used up
25 "Resonance: your tunes carry half as far again" your tunes reach 1.5× as far (Flute 12, Violin 18, Guitar 24 blocks)
40 "Long notes: your tunes last half as long again" your tunes last 1.5× as long (Flute 30 minutes, Violin 37:30, Guitar 45 minutes)

The recipes

Every score, with the Musician level that unlocks it and the XP it pays:

Makes Level XP Ingredients
Swift Shanty Score I 1 12 2 × Paper, Ink Sac, Sugar
Work Song Score I 5 20 2 × Paper, Ink Sac, Iron Scrap
Lullaby of Mending Score I 10 30 2 × Paper, Ink Sac, Medicinal Herb
Moonlight Serenade Score (recipe to find) 10 30 2 × Paper, Ink Sac, 2 × Glowstone Dust
Sea Shanty Score I 15 40 2 × Paper, Ink Sac, Forked-Tail Killifish
Battle March Score I 20 50 2 × Paper, Ink Sac, Flame Powder
Laboon's Song Score (recipe to find) 20 50 2 × Paper, Ink Sac, Sea King Scale
Lucky Tune Score I 25 60 2 × Paper, Ink Sac, Rabbit's Foot
Iron Chorus Score I 30 70 2 × Paper, Ink Sac, Pure Iron Ore
Swift Shanty Score II 31 72 2 × Paper, Ink Sac, 2 × Sugar, 2 × Gold Nugget
Leaping Jig Score I 35 80 2 × Paper, Ink Sac, Tree Frog
Work Song Score II 35 80 2 × Paper, Ink Sac, 2 × Iron Scrap, 2 × Gold Nugget
Binks' Sake Score (recipe to find) 40 90 2 × Paper, Ink Sac, 2 × Ancient Rice
Heartening Ballad Score I 40 90 2 × Paper, Ink Sac, Golden Fruit
Lullaby of Mending Score II 40 90 2 × Paper, Ink Sac, 2 × Medicinal Herb, 2 × Gold Nugget
Craftsman's Song Score I 45 100 2 × Paper, Ink Sac, Mysterious Parts
Sea Shanty Score II 45 100 2 × Paper, Ink Sac, 2 × Forked-Tail Killifish, 2 × Gold Nugget
Battle March Score II 50 110 2 × Paper, Ink Sac, 2 × Flame Powder, 2 × Gold Nugget
Hymn of Resolve Score I 50 110 2 × Paper, Ink Sac, Sea King Scale
Lucky Tune Score II 55 120 2 × Paper, Ink Sac, 2 × Rabbit's Foot, 2 × Gold Nugget
Drums of Liberation Score (recipe to find) 60 130 2 × Paper, Ink Sac, 2 × Leather, Gold Ingot
Iron Chorus Score II 60 130 2 × Paper, Ink Sac, 2 × Pure Iron Ore, 2 × Gold Nugget
Swift Shanty Score III 61 132 2 × Paper, Glow Ink Sac, 3 × Sugar, Gold Ingot, Diamond Fragment
Leaping Jig Score II 65 140 2 × Paper, Ink Sac, 2 × Tree Frog, 2 × Gold Nugget
Work Song Score III 65 140 2 × Paper, Glow Ink Sac, 3 × Iron Scrap, Gold Ingot, Diamond Fragment
Heartening Ballad Score II 70 150 2 × Paper, Ink Sac, 2 × Golden Fruit, 2 × Gold Nugget
Lullaby of Mending Score III 70 150 2 × Paper, Glow Ink Sac, 3 × Medicinal Herb, Gold Ingot, Diamond Fragment
Craftsman's Song Score II 75 160 2 × Paper, Ink Sac, 2 × Mysterious Parts, 2 × Gold Nugget
Sea Shanty Score III 75 160 2 × Paper, Glow Ink Sac, 3 × Forked-Tail Killifish, Gold Ingot, Diamond Fragment
Battle March Score III 80 170 2 × Paper, Glow Ink Sac, 3 × Flame Powder, Gold Ingot, Diamond Fragment
Hymn of Resolve Score II 80 170 2 × Paper, Ink Sac, 2 × Sea King Scale, 2 × Gold Nugget
Lucky Tune Score III 85 180 2 × Paper, Glow Ink Sac, 3 × Rabbit's Foot, Gold Ingot, Diamond Fragment
Iron Chorus Score III 90 190 2 × Paper, Glow Ink Sac, 3 × Pure Iron Ore, Gold Ingot, Diamond Fragment
Leaping Jig Score III 95 200 2 × Paper, Glow Ink Sac, 3 × Tree Frog, Gold Ingot, Diamond Fragment
Craftsman's Song Score III 100 210 2 × Paper, Glow Ink Sac, 3 × Mysterious Parts, Gold Ingot, Diamond Fragment
Heartening Ballad Score III 100 210 2 × Paper, Glow Ink Sac, 3 × Golden Fruit, Gold Ingot, Diamond Fragment
Hymn of Resolve Score III 100 210 2 × Paper, Glow Ink Sac, 3 × Sea King Scale, Gold Ingot, Diamond Fragment

Advancements

The Music tab ("Play for your crew: become a Musician") holds Apprentice Musician (Musician level 5), First Performance (play a tune) and one challenge, Full House (play a tune for three of your crew or more).