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Chemist

The Chemist compounds the islands' remedies at the Laboratory: candies and tonics that heal and restore, powders the other trades need, balls to throw in a fight, and at the top of the trade the Revival Elixir, the Rumble Ball and the Potion of Forgetting.

Workstation Laboratory
How it is made crafting table, no level: a Brewing Stand, a Glass Bottle and planks
Levels 1 to 100; recipes up to level 50
XP every recipe compounded: 10 + 2 × its level; and the remedies brought to a village's doctor during a fever

The Laboratory

You build the Laboratory at an ordinary crafting table. Anyone can build one:

Top Middle Bottom
—, Brewing Stand, — Planks, Glass Bottle, Planks Planks, Planks, Planks

It faces you when you place it.

Most of the Chemist's ingredients come from the other trades: the Farmer's herbs and fruit, the Hunter's creatures, the Fisher's fish and the Miner's fragments. The Sleep Honey for the Sleep Ball comes with a captured Hidden Forest Bee, 35 % of the time.

Remedies

You take a remedy like food, but at any time, even when you are not hungry: a tonic is drunk, a candy is eaten in half the usual time, a powder is swallowed. Remedies heal, restore hunger, clear effects and sometimes give a short boost. Their tooltips list what each one does, with hearts shown as ❤ ("Heals 5 ❤").

Remedy Chemist level Heals Hunger Cures Boost
Mix Candy 1 1 ❤ — Poison —
Healing Candy 2 2 ❤ — — —
Dual Action Tonic 4 3 ❤ — Poison, Nausea —
Healing Tonic 5 5 ❤ — — —
Stamina Candy 7 — 3 Hunger, Mining Fatigue Speed I for 0:30
Stamina Tonic 10 — 6 Slowness, Mining Fatigue, Weakness, Hunger Speed II for 0:45
Antidote Powder 14 — — Poison, Wither, Nausea, Hunger —
Restorative Drug 30 10 ❤ — Poison, Wither, Nausea, Blindness, Weakness, Slowness, Mining Fatigue, Hunger Regeneration II for 0:10
Revival Elixir 36 20 ❤ — the Restorative Drug's list, and Darkness — (carried, it saves your life: see below)
Medicine 46 15 ❤ — the same as the Revival Elixir Regeneration III for 0:20

The Cook also needs the Antidote Powder, for the Fried Scorpion. The Medicine is rare and takes 2 of each powder (Thunder Powder, Flame Powder, Gunpowder, Ice Powder).

The Revival Elixir

Made from a Hydramandrake, a Rainbow Phoenix, a Crossbone Butterfly and a Spirit Firefly; it stacks to 16.

  • Drunk, it works like the other remedies: it heals 20 ❤ and cures the effects listed in the table above.
  • Carried, it saves your life: if you would die with one anywhere in your inventory, one is used up instead. You come back at half your max health, cleared of every effect, with Regeneration II for 0:30 and Absorption II for 0:05.
    • A Totem of Undying held in your hand is used first.
    • It does not save you from damage that nothing can block, such as falling into the void or /kill.

Powders

Each powder recipe gives two powders.

Powder Chemist level Made from
Thunder Powder 12 a Lightning Beetle
Flame Powder 18 a Fire Hercules
Ice Powder 20 an Ice Sunfish
Gunpowder (the ordinary Minecraft item) 26 3 Explosive Rock Fragments and a log

Where the powders go:

  • the Medicine and the Experiment Equipment;
  • the Instant Freeze Ball (Ice Powder);
  • the Inventor's Enhanced Bombs (Gunpowder);
  • the Musician's Battle March scores (Flame Powder);
  • some of the Tailor's garments (Flame Powder, Thunder Powder, Gunpowder);
  • the Blacksmith's Pop Green (Gunpowder).

Battle balls

You throw a ball like a snowball, and it bursts where it lands. Every living thing within 2.5 blocks of the burst is caught, except the thrower. Throws have a 0.5 second cooldown, and balls stack to 16. Each recipe gives two balls.

Ball Chemist level Made from What it does
Salt Ball 14 1 Crystallised Salt, 1 Cobweb Slowness II for 0:04 to everything caught; 12 damage (6 ❤) to what a Kage Kage no Mi shadow animates (Mine Mine no Mi's Nightmare Soldier, Doppelman, Tsuno Tokage); 6 damage (3 ❤) to undead and water creatures
Poison Ball 24 1 Clawed Scorpion, 1 Clay Ball Poison II for 0:06
Sleep Ball 28 2 Sleep Honey, 2 Clay Ball Slowness IV, Blindness and Weakness II, all for 0:08
Instant Freeze Ball 32 6 Ice Powder, 1 Crystallised Salt, 2 Clay Ball Slowness IV for 0:05, and targets freeze solid as in powder snow and stay frozen a little longer; still water around the burst turns to thin ice that melts again a few seconds later

The Potion of Forgetting (level 30, Crew mode only)

Made from a Golden Matsutake, a Mystery Mushroom, Bitter Grass, a Medicinal Herb and a Glass Bottle; it is rare, stacks to 16, and is found nowhere else.

  • Drinking it opens the choice of a new trade (not the one you already have). It is used up only when you confirm a choice, so closing the book keeps the potion.
  • On a confirmed choice, all your trade XP is wiped, in every trade, and you take up the new trade from the start.
  • In Solo mode the recipe does not exist, the potion is left out of the creative tab, and a stray potion cannot be drunk.

See Trades and levels for how the choice works.

The Rumble Ball (level 42)

Made from a Golden Egg, a Golden Fruit and a Golden Hercules; it is rare. It is eaten quickly, at any time.

  • A Zoan user gets Rumble for 3:00, and all their ability cooldowns end at once. While Rumble lasts, they are stronger whenever they are transformed: +4 attack damage, +6 armour, +50 % knockback resistance, +25 % speed.
    • The Hito Hito no Mi (Chopper's fruit), which has no forms in Mine Mine no Mi, gets the boost without transforming.
    • The boost switches on when the user transforms and off when they change back (checked twice a second), and it ends with the effect.
  • A second Rumble Ball while Rumble is still on is an overdose. The Rumble is lost, and the user gets Nausea (0:15), Weakness II (0:30) and Slowness II (0:15).
  • Anyone who is not a Zoan user only gets Nausea for 0:10: "Nothing happens: only a Zoan's body answers a Rumble Ball."

The Experiment Equipment (level 50)

Made from 2 of each powder and an Instant Freeze Ball; it is rare and does not stack. This is the Chemist's apparatus: kept in your inventory, it gives each brew at the Laboratory a 15 % chance to yield one extra. That chance is rolled only when the level 10 perk has not already given one.

Level perks

Level Perk What it does
10 "10% chance a brew yields one more" at the Laboratory, a brew yields one more 10 % of the time ("One more: ...")
25 "Your remedies are potent: they heal and feed 50% more" your remedies come out Potent (tooltip "Potent: brewed by a skilled Chemist"): they heal 50 % more, feed 50 % more, and their boost lasts 50 % longer. This covers every remedy, the Revival Elixir included, but not the balls, the powders or the Rumble Ball
40 "25% chance to save an ingredient" one ingredient comes back 25 % of the time

The recipes

Every Laboratory recipe, with the Chemist level that unlocks it and the XP it pays:

Makes Level XP Ingredients
Mix Candy 1 12 2 × Mystery Mushroom, Sweet Sap
Healing Candy 2 14 4 × Medicinal Herb, Sweet Sap
Dual Action Tonic 4 18 2 × Mystery Mushroom, Bitter Grass, Coconut
Healing Tonic 5 20 4 × Medicinal Herb, Coconut
Stamina Candy 7 24 2 × Wilted Carrot, Sweet Sap
Stamina Tonic 10 30 2 × Wilted Carrot, Coconut
Thunder Powder ×2 12 34 Lightning Beetle
Antidote Powder 14 38 Doctor Hornet, 3 × Bitter Grass
Salt Ball ×2 14 38 Crystallised Salt, Cobweb
Flame Powder ×2 18 46 Fire Hercules
Ice Powder ×2 20 50 Ice Sunfish
Poison Ball ×2 24 58 Clawed Scorpion, Clay Ball
Gunpowder ×2 26 62 3 × Explosive Rock Fragment, any logs
Sleep Ball ×2 28 66 2 × Sleep Honey, 2 × Clay Ball
Potion of Forgetting 30 70 Golden Matsutake, Mystery Mushroom, Bitter Grass, Medicinal Herb, Glass Bottle
Restorative Drug 30 70 Salamandrake, 3 × Lotus Seed, Giant Devil Hand Moth
Instant Freeze Ball ×2 32 74 6 × Ice Powder, Crystallised Salt, 2 × Clay Ball
Revival Elixir 36 82 Hydramandrake, Rainbow Phoenix, Crossbone Butterfly, Spirit Firefly
Rumble Ball 42 94 Golden Egg, Golden Fruit, Golden Hercules
Medicine 46 102 2 × Thunder Powder, 2 × Flame Powder, 2 × Gunpowder, 2 × Ice Powder
Experiment Equipment 50 110 2 × Thunder Powder, 2 × Flame Powder, 2 × Gunpowder, 2 × Ice Powder, Instant Freeze Ball

Advancements

The Chemist tab ("Compound the islands' remedies at the Laboratory") holds:

  • Lab Coat (build a Laboratory) and Apprentice Chemist (reach Chemist level 5);
  • one advancement per notable item: Sweet Relief (Mix Candy), First Aid (Healing Tonic), Second Wind (Stamina Tonic), The Doctor Is In (Antidote Powder), Bottled Storm (Thunder Powder), Black Powder (Gunpowder), A Pinch of Salt (Salt Ball), Poison Pill (Poison Ball), Sweet Dreams (Sleep Ball) and Cold Snap (Instant Freeze Ball);
  • four challenges: Back on Your Feet (compound a Restorative Drug), Second Life (a Revival Elixir), Rumble! (a Rumble Ball) and The Last Flask (both the Medicine and the Experiment Equipment).