Ope Ope no Mi¶
| Type | Paramecia |
| Abilities | 4: 3 active, 1 passive |
| Effects applied |
These abilities unlock once the fruit is awakened: see Awakening.
About the values
The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.
K-Room¶
Active
Applies
Anesthesia
Modes
- Arm Mode: Coats the arm in a tiny Room. Awakened, the coating is what Anesthesia rides on.
- Weapon Mode: Coats the held weapon in a tiny Room. Awakened, the coating is what Anesthesia rides on.
| Stat | Value |
|---|---|
| Charge | 1 s |
| Hold | 60 s |
| Cooldown | 20 s |
Shock Wille¶
Active
Sends an electric shock through the K-Room so the next hit deals massive damage through armor
| Stat | Value |
|---|---|
| Damage | 110 |
| Hold | 10 s |
| Cooldown | 60 s |
Puncture Wille¶
Active
The user plants the coated hand and a colossal spire of Room erupts where they are aiming.
Everything around it is run through, ignoring armor, and thrown into the air.
| Stat | Value |
|---|---|
| Spire Damage | 130 |
| Spire Radius (blocks) | 6 |
| Opening Range (blocks) | 40 |
| Charge | 2 s |
| Cooldown | 60 s |
Anesthesia¶
Passive
Applies
Anesthesia
While K-Room is active, every blow the user lands cuts with the Room and puts its target under.
A numbed body no longer flinches: the user and their allies ignore the invulnerability frames of anyone they have anaesthetised, so every hit lands in full.
| Stat | Value |
|---|---|
| Coated Fist Damage | 30 |
| Coated Weapon Damage | 20 |
| Anesthesia Duration (s) | 6 |
| Numbed Attack Speed (%) | -40 |
| Numbed Attack Damage (%) | -25 |
| Numbed Movement Speed (%) | -25 |