Hebi Hebi no Mi, Model: Anaconda¶
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| Type | Zoan |
| Box | Iron |
| Chance per opening | iron 1.48%, wooden 0.074% (how it works) |
| Abilities | 7: 7 active, 0 passive |
| Transformations | Anaconda Heavy Point, Anaconda Walk Point |
| Effects applied |
In 3D: drag to turn, scroll or pinch to zoom.
Animations
Found in the base mod's iron Devil Fruit box. Eat it and its abilities appear in the ability menu, grouped under the fruit.
About the values
The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.
Anaconda Heavy Point¶
Active · Transformation

Transforms the user into a half-snake, their upper body on a long and heavy anaconda tail that gives their blows reach.
Anaconda Walk Point¶
Active · Transformation

Transforms the user into a huge anaconda, fourteen blocks long and very heavy.
Heavy Slam¶
Active
Applies
Coiled
The user hardens their tail with Armament Haki, wraps it round the enemy in front of them, lifts it and slams it head first into the ground. Needs Armament Haki hardening unlocked
Needs Armament Haki mastery
| Stat | Value |
|---|---|
| Damage type | Physical |
| Haki | Hardening |
| Cooldown | 14 s |
| Haki Cost | 80 |
| Damage | 24 |
| Reach | 5–6.3 blocks |
| Stunned | 1 s |
Snake Dance¶
Active
Applies
Anaconda Dodge
The user reads the blows with Observation Haki and sways their body like a dance, so every blow and projectile misses them for a while. Explosions still hit. Needs Observation Haki unlocked
Needs Observation Haki mastery
| Stat | Value |
|---|---|
| Cooldown | 18 s |
| Haki Cost | 100 |
| Dodging | 4 s |
Shimetsuke¶
Active
Applies
Coiled
The user winds their long body round the enemy in front of them and slowly chokes it. Every time it moves or strikes the coils tighten and it runs out of breath. Only a strong blow on the user makes them let go. Use the ability again to let it go
| Stat | Value |
|---|---|
| Damage type | Physical |
| Haki | Hardening |
| Cooldown | 24 s |
| Held | 8 s |
| Damage | 20 |
| Damage per Struggle | 2 |
| Blow to Break Free | 8 |
| Reach | 4–5.4 blocks |
Kamiyose¶
Active
Applies
Anaconda Digesting
The user uses their jaws, press the Alt key to switch between the two
With Kamiyose the user bites the enemy in front of them and pulls it against their body. A hold put on it right after lasts longer
With Marunomi the anaconda swallows a small creature whole, heals and digests it slowly, then its loot comes out. Not players, bosses, tamed or named creatures
| Stat | Value |
|---|---|
| Damage type | Physical |
| Haki | Hardening |
| Cooldown | 8–30 s |
| Damage | 9 |
| Reach | 3–3.6 blocks |
| Held | 1 s |
| Healed | 8 |
| Digesting | 15 s |
Daija Shime¶
Active
Applies
Coiled
The user coils their body into a huge ring around them, then tightens it more and more. The enemies inside cant get out and get crushed together in the middle
| Stat | Value |
|---|---|
| Damage type | Physical |
| Haki | Hardening |
| Cooldown | 40 s |
| Damage | 30 |
| Range | 4–7 blocks (area) |
| Hold | 4 s |
Iron