Gomu Gomu no Mi¶
| Type | Paramecia |
| Abilities | 7: 7 active, 0 passive |
| Transformations | Gear Fifth, Gomu Gomu no Gigant |
| Zones | Gomu Gomu no Sekai |
| Effects applied |
These abilities unlock once the fruit is awakened: see Awakening.
About the values
The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.
Gear Fifth¶
Active · Transformation
Applies
Flattened
The user's heart plays the Drums of Liberation and their body moves freely like a cartoon.
Hits only squash the user and do less damage, blades still cut normally, and the user can run in the air.
Takes the place of the other Gears.
While Gear Fifth is on, four abilities of the base mod change: Pistol becomes Dawn Pistol; Gatling becomes Dawn Gatling, 12 salvos of giant fists; Bazooka becomes Dawn Cymbal, two giant hands that clap the targets Flattened for 3 seconds and throw them; Rocket becomes Dawn Rocket, whose arm also catches enemies while the user slams into the first enemy on the way. They go back to what they were when the form ends.
The base mod's own awakened abilities of this fruit (its Gear Fifth, Gigant and Dawn Whip) are replaced by the ones on this page: they are taken off a player who had them.
| Stat | Value |
|---|---|
| Cooldown | 10–60 s |
| Hold | 180 s |
| Damage Reduction, Blades Aside (%) | 50 |
| Air Run per Take-off (s) | 3 |
Stats while active
| Stat | Value |
|---|---|
| Armor | +12 |
| Speed | +0.7 |
| Gravity | -0.04 |
| Step Height | +1 |
| Punch Damage | +20 |
| Toughness | +3 |
| Jump Height | +6 |
| Armor Toughness | +8 |
Gomu Gomu no Sekai¶
Active · Zone
Turns the surroundings to rubber for a while.
Falls bounce instead of landing and the user and their allies take no damage from it, the ground also throws enemy projectiles back at whoever fired them.
Can only be used in Gear Fifth.
| Stat | Value |
|---|---|
| Cooldown | 20–60 s |
| Charge | 1–2 s |
| Zone Radius (blocks) | 24 |
Gomu Gomu no Mogura Pistol¶
Active
The user punches into the ground, the arm stretches under it and comes out next to the enemy they look at, hitting them from the side.
Needs the ground under the user but not a line of sight so walls do not stop it.
Can only be used in Gear Fifth.
| Stat | Value |
|---|---|
| Cooldown | 12 s |
| Projectile damage | 14 |
Gomu Gomu no Gigant¶
Active · Transformation
The user's whole body grows giant, giving them a longer reach and stronger hits and nothing can knock them back.
Can only be used in Gear Fifth, and ends with it.
| Stat | Value |
|---|---|
| Cooldown | 10–30 s |
| Hold | 30 s |
Stats while active
| Stat | Value |
|---|---|
| Armor | +8 |
| Block Reach | +6 |
| Knockback Resistance | +1 |
| Step Height | +1.5 |
| Punch Damage | +10 |
| Toughness | +2 |
| Entity Reach | +6 |
Gomu Gomu no Kaminari¶
Active
The user catches a lightning bolt in their hand and throws it where they look.
Can only be used in Gear Fifth.
| Stat | Value |
|---|---|
| Cooldown | 12 s |
| Charge | 1 s |
| Projectile damage | 36 |
Gomu Gomu no Bajrang Gun¶
Active
The user raises a fist that grows huge, then brings it down where they look and blows away everything it hits.
Can only be used in Gear Fifth.
| Stat | Value |
|---|---|
| Cooldown | 40 s |
| Charge | 3 s |
| Projectile damage | 90 |
Gomu Gomu no Dawn Whip¶
Active
The user twists their body like a spring and then spins into a kick all around them, hitting every enemy in reach.
Can only be used in Gear Fifth.
| Stat | Value |
|---|---|
| Cooldown | 15 s |
| Charge | 1 s |
| Projectile damage | 24 |