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Hebi Hebi no Mi, Model: Hydra

Type Mythical Zoan
Box Golden box Golden
Chance per opening golden 3.39%, iron 0.170%, wooden 0.008% (how it works)
Abilities 16: 14 active, 2 passive
Transformations Hydra Heavy Point, Hydra Guard Point

In 3D: drag to turn, scroll or pinch to zoom. The pictures show all nine heads: the hydra starts with three.

Found in the base mod's golden Devil Fruit box. Eat it and its abilities appear in the ability menu, grouped under the fruit.

About the values

The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.

Hydra Heavy Point

Active · Transformation

Hydra Heavy Point

Transforms the user into a hydra hybrid, which focuses on speed and reach.

Hydra Guard Point

Active · Transformation

Hydra Guard Point

Transforms the user into a hydra, which focuses on defense and holding its ground.

King Cobra Strike

Active

Every head bites at once, each one a different enemy in front of the user. The heads that have no enemy left bite again for less damage.

Stat Value
Damage type Physical
Haki Hardening
Cooldown 8 s
Damage 6–26

Python Coil

Active

The necks grab the target and crush it. The target and the user cannot move, the hold lasts longer with more heads

Stat Value
Damage type Physical, Blunt
Haki Hardening
Cooldown 15 s
Charge 2–5 s
Damage 2.5

Severed Head

Active

The user tears off one of their own heads and throws it, it bites what it hits and pins it. Costs a head and a bit of health, then 2 heads grow back.

Stat Value
Damage type Projectile, Physical
Haki Imbuing
Cooldown 12 s
Projectile damage 8

Diamondback Guard

Active

The necks cross in front of the user and block part of the damage coming from the front, half with 3 heads and up to four fifths with 9 heads. The user is slowed and can still lose a head.

Stat Value
Cooldown 14 s
Hold 4 s

Hydra's Blood

Active

The heads spit the blood of the hydra on the enemies in front of the user. It deals little damage but stops them from healing, it lasts longer with more heads

Stat Value
Damage type Internal
Element Poison
Haki Special
Cooldown 12 s
Damage 3

Taipan Geyser

Active

Spits a jet of blood that hits everything in a line and leaves a pool where it lands, enemies standing in the pool are slowed and cannot heal.

Stat Value
Damage type Internal
Element Poison
Haki Special
Cooldown 8 s
Hold 8 s
Range 3 blocks (area)
Damage 6

Boomslang Blitz

Active

The user lunges forward with the heads first, hitting everyone in the way and knocking them back

Stat Value
Damage type Physical
Haki Hardening
Cooldown 10 s
Damage 10

Anaconda Press

Active

The hydra jumps where the user is looking and lands with its whole weight, crushing everyone under it. The damage is higher in the middle.

Stat Value
Damage type Physical, Blunt
Haki Hardening
Cooldown 20 s
Charge 1 s
Range 4 blocks (area)
Damage 9–18

Molt

Active

The user sheds their skin, removing every harmful effect and breaking free from grabs and pins, but not from Seastone or handcuffs. The empty skin attracts mobs for 6 seconds.

Stat Value
Cooldown 30 s

Kingsnake's Feast

Active

The middle head bites the target and eats part of it, healing the user and making the next head grow back twice as fast

Stat Value
Damage type Physical
Haki Hardening
Cooldown 18 s
Damage 8
Heal 6

Frenzy

Active

For 10 seconds every head bites the nearby enemies on its own all around the user. An enemy can only be bitten by 3 heads at a time so more heads means more enemies bitten.

Stat Value
Damage type Physical
Haki Hardening
Cooldown 25 s
Hold 10 s
Range 3.5 blocks (area)
Damage 2–6

Nine Heads

Active

Every neck grows at once even the burned ones, giving the user 9 heads for 20 seconds.

After that the hydra is left with 1 head and no head grows back for 20 seconds

Stat Value
Cooldown 120 s
Hold 20 s

Lernaean Heads

Passive

The hydra has 3 heads and can have up to 9. While transformed, a hit that deals a tenth of the user's health or more cuts off a head which absorbs part of the hit, then 2 heads grow back after a few seconds.

A head cut off by fire or while the user is burning does not grow back for 30 seconds

Poison Immunity

Passive

The user is immune to poison, to the poison of the Doku Doku no Mi and to the blood of another hydra.