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Nemu Nemu no Mi

Type Paramecia
Theme Sleep
Box Wooden box Wooden
Chance per opening wooden 1.65% (how it works)
Abilities 5: 5 active, 0 passive
Effects applied Asleep, Haunted, Hypnotized, Memories Taken, Nemu Memories, Nemu Puppet Link
Animations

Taken in game, at size 1.

Found in the base mod's wooden Devil Fruit box. Eat it and its abilities appear in the ability menu, grouped under the fruit.

About the values

The values are those of the ability's tooltip in game, with the base mod's default settings. Damage is shown on the base mod's scale, as in the ability screen.

Komoriuta

Active

Applies Asleep, Memories Taken, Nemu Memories

The user sings a low lullaby and the enemies around fall asleep. A sleeper can't move, hit or use abilities until something hits it. Bosses sleep half as long

Stat Value
Cooldown 20 s
Range 6 blocks (area)
Sleep 8 s
Sleep of a Player 4 s

Yume Kui

Active

Applies Memories Taken, Nemu Memories

The user eats a memory of the sleeper they look at. The user gets stronger and the sleeper weaker for a while and it keeps sleeping

When the user gets hit one memory spills out and goes back to its owner

Stat Value
Cooldown 3 s
Range 4 blocks (line)
Damage a Memory 10 %
Resistance a Memory 5 %
Damage Lost by the Sleeper 10 %
Most Memories 5
Memory Kept 60 s

Saimin

Active

Applies Hypnotized, Memories Taken, Nemu Memories, Nemu Puppet Link

The user looks in the eyes of a sleeper and hypnotizes it. A creature wakes up as the user puppet and fights for them for a while. A player only wakes up slowed. Bosses can't be hypnotized

Stat Value
Cooldown 30 s
Range 12 blocks (line)
Puppet 15 s
Player Slowed 50 %
Player Slowed For 6 s

Omokage

Active

Applies Haunted

The user breathes out a purple smoke where the enemies see people from their past. The view of those inside gets blurry and monsters go after the images instead of the user

Stat Value
Cooldown 25 s
Range 5 blocks (area)
Hold 6 s
Images 3

Yume no Sekai

Active

Applies Asleep, Memories Taken, Nemu Memories

The user sends a white wave and every enemy around falls asleep. The user eats a memory of each of them, up to four, swells up and floats while getting stronger for a while. With nobody around there is nothing to eat

Each hit the user gets gives back a part of the memories to everyone

Using it again ends the dream: the sleepers wake, the memories stay, and the cooldown is only for the time spent

Stat Value
Cooldown 120 s
Range 12 blocks (area)
Sleep 6 s
Damage a Memory 10 %
Resistance a Memory 5 %
Dream 20 s